[Aug 18, 2008, 08:36 am ET] - Share - Viewing Comments
505 Games announces a European publishing deal for ArmA II
Bohemia Interactive's military shooter sequel is coming to Europe in Q1 2009. While the
game never carried a firm release date, this would seem to represent a bit of a
delay for a game that is "set in the near future, year 2009." The announcement
comes with a new info sheet, allowing the chance to revel in some ArmA II
Milton Keynes – 505 Games is today proud to announce it has
signed a publishing agreement with esteemed developer Bohemia Interactive to
bring the follow-up to 2007’s most realistic PC tactical shooter, ArmA: Armed
Assault, to Europe in Q1 2009.
Featuring some of the most realistic warfare ever, ArmA II promises to build on
the excellent features that have made Bohemia Interactive a respected name among
gamers. So, you can expect in-depth team-based combat, a comprehensive playbook
of military tactics and an enormous battlefield to push your strategies to the
ArmA II benefits from a game engine that has been in constant development for 10
years and no other developer can offer such a great heritage in creating
open-world military shooters. In fact, Bohemia Interactive is so skilled at
producing realistic warfare simulations that the developer has used its Real
Virtuality engine as the basis for training simulators used by armies across the
globe, including the United States Marine Corps, UK Ministry of Defence and
Australian Defence Force.
This experience is also helping Bohemia Interactive to craft an incredibly
detailed storyline, full of political intrigue and plot twists, which blurs the
boundaries between fact and fiction. Set in the near future in a fictional
post-Soviet country called Chernarus, players take on the role of a United
States Marine Corps Force Recon squad, who are called to the country as a
peacekeeping force to prevent further civilian casualties and ensure ongoing
“After the success of ArmA: Armed Assault in Europe, we’re thrilled to bring
PC gamers more action-packed warfare with ArmA II,” said Alex Price, Senior
Global Brand Manager. “This continues to demonstrate our strong support for the
European PC market by publishing top quality titles.”
ArmA II, published by 505 Games and developed by Bohemia Interactive, is
scheduled for release on PC in Q1 2009.
• A whole new chapter in the ArmA franchise with new characters and an in-depth
• Unlike most war simulations, ArmA II focuses on team play – including
co-operative play, the ability to switch between team members and dramatic
moments when you must give first aid to team mates
• Improved AI for team mates and enemies, now they use cover, hide and work
better as a unit
• Dynamic conversations and events that shape the storyline
• Incredibly realistic game engine that’s been used by the military for combat
• Comprehensive online multiplayer modes
• An extremely strong modding community among the ArmA II fans
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||ArmA II Next Year
||Aug 18, 2008, 15:07
|It's difficult to say what was so disappointing about ArmA, but I was very disappointed too. The thing is, it was pretty much exactly the same as OFP, which was great and I played for years, but with modern graphics, so why should it be so disappointing?
Somehow, it just didn't do it for me though. In part, it was probably the near fatally broken single-player campaign. The first time I played it (after a broken, unbeatable tutorial and another one of those painfully long, unskippable drives to the battlefield), the Humvee driver got confused at an intersection, and just stopped, so I had to restart the mission. The second time he went the wrong way, so I had to restart again. The third time it worked, but I was shot in the back from 300-odd meters away the very instant I got out of the Humvee. Each time I had to sit though several minutes of the same terrible dialog as we drove to the battlefield. I gave up on it completely and played with the mission-editor instead.
The infantry controls became too complicated as well. Maneuvering your character around was like driving an extremely complicated, sluggish vehicle. OFP was good, slow but realistic, but ArmA's controls were just frustrating a lot of the time.
The performance also sucked. It did that annoying Crysis thing where you set the graphics up so that it runs smoothly and looks good but suddenly you get to some particular part on the island and you're getting 5 fps, so you have to configure the graphics around that, meaning they look unnecessarily like crap 95% of the time. It wasn't until I upgraded to a system well above the recommended specs that the frame rate was uniform. When I could run it at maximum settings and get 60 fps, it did look pretty good though.
Still, it wasn't terrible, and I play it here and there. It's just not the same. Patches have sorted out a lot of the issues, though not until recently. The new online game mode is nice. Right now it's decent enough, but my initial experience with it left a really bad taste in my mouth.
I've lost a lot of faith in Bohemia, so I hope they can redeem themselves with ArmA 2. I'm pretty sure they can pull it off though, particularly since it doesn't seem all that different from ArmaA 1, so everything fixed in the patches should still apply.
Here's hoping. I'm definitely not going to buy it the day it comes out like I did with ArmA though. Really, I probably just got my hopes up a little too high because I loved OFP so much.