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BioShock Interview

Thinking BioShock From Tech to Philosophy converses with 2K Boston technical director Christopher Kline about their "terrible secret" (they're not actually located in Boston), as well less terrible topics, "such as getting gamers interested in seeing the sequel (and thus driving publisher interest) to the hard philosophies of technology use, UI design, and respect for the audience. "

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57. Re: ... Aug 11, 2008, 13:48 Bhruic
 
All I'm saying is that I had fun with it. Same with Bioshock

And that's the problem. You're making the assumption that "having fun" means that it was a great game. I wouldn't agree that that is a valid definition. You can easily have fun with games that aren't great. In fact, a lot of people have fun with games that aren't great because they aren't really looking for great. The most obvious game to point to being Halo (the whole Halo series, really). There's nothing about those games that is great. But based on the sales numbers and the fanboy-ism, I'd have to assume a large number of people had fun playing them.

The same is true of Oblivion. Heck, I had fun playing it. But that doesn't stop me from realizing that it was an extremely shallow game. Barring the exceptional graphics, it was a decidely inferior product compared to its predecessors. That doesn't make it a bad game, and it doesn't make it game you can't have fun with, but I'd certainly agree that "average" sums it up quite well.

I can't comment too much on Bioshock, as the game crashed too frequently for me to finish it. But I can comment on other games that suffered from "dumbing down", Thief 3 being the easiest to choose. Thief 1 and 2 were amazing games with large levels, great stealth elements, well put together stories, just generally great games. Thief 3 was not. It was decidely average, thanks to simplistic map design, small levels, "glowing" loot, poor AI, etc, etc.

What it comes down to is the fact that you really can't use "fun" as a system of judgement of games' quality.

 
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