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BioShock Interview

Thinking BioShock From Tech to Philosophy converses with 2K Boston technical director Christopher Kline about their "terrible secret" (they're not actually located in Boston), as well less terrible topics, "such as getting gamers interested in seeing the sequel (and thus driving publisher interest) to the hard philosophies of technology use, UI design, and respect for the audience. "

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1. BioShock Interview Aug 10, 2008, 01:50 Donkey_Punch
CK: You know, we have to rely on our hardcore audience, and expand that to a bigger audience. So, you don't want to alienate your hardcore audience. And, often, the hardest thing for us is... we always hit this thing, we're like, "Oh, these guys are dumbing it down for the console gamers!"

And that's not what we're doing

Sure, you didn't dumb down Tribes Vengeance or Swat 4 for the masses. Right.

Chris Kline is the same guy that admitted he never played Swat 3 even though he was a lead developer on Swat 4. Maybe if he cared about the "hardcore" audience he would have actually tried the original before working on the sequel?

This comment was edited on Aug 10, 01:52.
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