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Ubisoft Sues over Assassin's Creed Leak

GameSpot reports that Ubisoft is suing Optical Experts Manufacturing, alleging one of the employees of the Charlotte, North Carolina-based disc replication company pilfered a copy of Assassin's Creed and leaked it to the internet. The GameSpot story indicates the game sold only 40,000 copies in the US through June, but that over 700,000 pirated copies of the game were downloaded. They also relate an odd-sounding claim that Ubisoft intentionally included a bug in the code that would crash the game as a security measure, and that negative reviews of the buggy leaked version harmed their reputation. The suit is said to be for copyright infringement, breach of contract, and negligence, and Ubisoft is asking for over $20 million in damages and legal fees. Here's the strange bit about this supposedly intentional bug:

In addition to lost sales as a direct result of piracy, the publisher also claimed its reputation was hurt by the leak as well. Ubisoft says it included a bug in the pre-release Assassin's Creed for security reasons that would cause the game to crash partway through. The bug was supposedly removed from the retail edition, but a mix of negative reviews of the leaked and bug-equipped pirated version of the game and legitimate reviews of the retail edition created customer confusion and caused "irreparable harm" to its reputation, Ubisoft said.

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94. Re: Sorry long reply Aug 8, 2008, 03:25 sponge
So how many of those are caused by MS, or how many are just due to consoles becoming a lot easier to port to and from thanks to higher level APIs being used as consoles evolve?

Rainbow Six, Epic, id, Irrational, Ghost Recon, Deus Ex, Thief are all based on engines that run on multiple platforms, both MS controlled and non-MS controlled. So if game developers want to do the console version first then half-ass the PC, how is anyone but the game developer to blame for that?

Many of those PC developers started on the PC when there was basically no other choice. Compare the N64, to the PSX, to GLQuake 1 and 2. A much larger gap than the multi-core, DirectX/OpenGL driven consoles we have today.

So whether they started off on the PC or not has little relevance, because what else would they have done, besides ceasing to exist? That's like saying Ford is going down the tubes because people are using cars that aren't Model Ts. Face it, companies like Monolith couldn't have made a game like Blood on the consoles easily. Quake 3 can't run on the PS2 or Dreamcast very well. Q1/Q2 for the N64/PSX were also crappy because it couldn't handle it. That isn't the case nowadays.

Instead of saying why you believe MS caused this, you instead list every transgression you can think of against PCs regardless of whether MS was involved or not, grouping them all together as one big evil. Calling people enemies of something, the whole "us vs them" mentality, I'd almost think it was some sort of strange psychosis.

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