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| [Jul 14, 2008, 9:14 pm ET] - Share - Viewing Comments |
EA Unveils New Games,
New Relationships and New Online Experiences at E3 has a few EA-related
tidbits, including the announcement that Electronic Arts will be publishing
Rage, id software's upcoming first-person shooter: EA has signed an
agreement to publish RAGE, the next blockbuster from id Software, the inventors
of the first person shooter. Built on the id Tech5 engine, RAGE will be released
on the PLAYSTATION(R)3 computer entertainment system, Xbox 360(TM) videogame and
entertainment system from Microsoft, PC and Macintosh(R) computers. More
information about RAGE will be available at QuakeCon 2008 in Dallas, Texas from
July 31st to August 2nd. More information about QuakeCon is available at
www.quakecon.org.
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Re: No subject |
Jul 15, 2008, 19:53 |
Beamer |
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Not sure why people get so hung up on stuff like this. If the game is good, who really cares if the characters look like "rubber"? It's still leaps and bounds beyond the graphics of 5 or 10 years ago and yet there were still great games to be found despite inferior graphics. Seriously, why must every game strive for photorealism?
You know you're not making sense, right?
Stiving for photorealism is the problem. id is clearly aiming for photorealism here - trying to make the world look real. And they fail, thanks to rubbery-skinned humans.
It hits the uncanny valley. They try for something, and come close yet fail in one regard, and it shocks you right out of the entire experience.
Had they gone for something other than photorealism, like many games do (say, Psychonauts for one, or every Blizzard game) then it wouldn't be an issue.
id didn't. id strove for photorealism. id failed. That's the problem. |
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