[Jun 10, 2008, 10:47 am ET] - Share - Viewing Comments
Taylor Interview on Eurogamer
talks with the NVIDIA VP of Content Business
Development in a conversation where he opines that the heyday of PC exclusive
game development is coming to a close:
I think that we're going to see
more digital authentication, and we're going to see more of an approach that
says that PC games aren't products - they're a service. You're going to start
out with a basic service, which is the game, and then increase the value of that
service through patches, mod packs, expansions, maps and so on. That's the
direction it's going to go, because the pirates are just killing the developers
- and I think it's really unfair what they're doing.
In terms of your other point, which you're right, is related - in terms of where
PC development sits relative to consoles, I think we have to face the facts -
the value of consoles is such that no-one is going to make a PC-exclusive game
in the future. Why would they? Why would they ignore consoles? That said, PC
gaming is changing - and consoles don't threaten PC gaming. They're just
different. Adapting to that and understanding that is what I think is really,
really important. Most PC gamers also own consoles - not all of them, but a lot
of them. What we're seeing happen is that, yes, people are developing for Xbox
360, for PS3 - but they're also developing for PC.
The console is now a baseline. If you look at Gears of War or Assassin's Creed,
they came out on console and they were great experiences - but the PC versions
had additional aspects to them that also made them attractive, whether you owned
the console version or not. The PC version was better. That's something that
people need to get their heads around - the console is a baseline, the PC is
going to be an improved version. That's an exciting future, and that's why I
don't see anything threatening about console at all.
The other aspect is that in the past, PC gaming development meant pandering to
the lowest common denominator - which meant some poor integrated graphics.
Today, developing a PC game means starting at a console, and console graphics
are way above integrated graphics. That means the baseline is getting better.
Now we're going to add to that version additional features, additional content,
to make the PC version even better.
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||Re: No subject
||Jun 12, 2008, 00:05
|"I don't give a shit if people watch American Idol or not, nor will I go out of my way to proclaim how low they are, much like what people have been doing here recently with the PC, which is what my original post was making fun of: the fanatic obsession to some loose set of ideals that compose PC gaming today/recent past.
I'll be over here playing games because I have fun with them, not because of some poorly defined superiority complex."
Then why do you even play PC games on a rig that likely cost three or four times as much as the four or five-hundered dollar consoles? So you can play at a higher resolution than the console gamers do on their bigscreens?
If it doesn't bug you that all your future games are going to be designed with gamepads (and their handful of buttons) in mind, then good for you! To see games like Operation Flashpoint, the older Rainbow 6 games etc..., the shooters with a gazillion functions, commands and the need to use strategy disappear from the radar because the corporate weasels who see nothing but the bottom line release the same thing on all platforms, totally sucks for those who want more depth in their gaming than what's on the consoles. The original Ghost Recon, again, a shooter with a fantastic and unique way to play (multiple teams/waypoint map/ability to directly control any team-member at will) was another great example...boy did that concept go down the toilet with the "sequel" who's gameplay, in absolutely no way, resembled the original and was a clear example of a PC game being designed with the console in mind. Then you've got all your sim fans (Silent Hunter submarine series and other naval sime, flight sims etc...) who may be looking at being cast to the side, again, in favor of the bottom line by a bunch of greedy corporate assholes. Those who used to get off on flying in the cockpits of F-16s SU-27s each with their unique flight characteristics etc...can look forward to the latest Jet-Plane-Go-Boom-Boom third-Person jet-shooter that they're slapping Tom Clancy's name on. Tom Clancy! That used to mean you're in for a deep experience modelled after reasonably realistic warfare. Now his name means some corporation owns it and can put it on anything they damned well want to put it on. You think people who like simulations and games with depth have no right to complain that the future of PC gaming doesn't include their favorite types of games?! Losing their favorite types of games so that corporations can just release their console games on the PC and ignore all the complexity the PCs human interface can offer is just something we should shut up about because you don't like hearing it?!
To accuse those who used to enjoy having to spend some time learning a game and having to think about what they were doing while playing it of having a superiority complex is narrow-sighted, self-important and petty. Sorry you felt so slighted! I don't mind a romp through bad-guy land and taking out 300-1000 trained and fully armed soldiers/Gangters/Aliens all by myself once in a while, but hating that the main reason I'm a PC gamer is going away doesn't make me an asshole, no matter how threatened or offended you are that alot of people prefer other types of games than you do.
You can play Atari's Pong if you want....I won't hate you for it or think any less of you. I just don't wanna be told I should play it too and forget about what I enjoy.
This comment was edited on Jun 12, 00:28.