Microsoft's Unangst 'PC Will Always Be At The Center Of Innovation' on Gamasutra
is Q&A with Games For Windows senior director Kevin Unangst about how things are
going over in GFW high command. Topics include developer response to the
program, Vista take-up, standards, and the topic highlighted in the article
title, his feeling the PC remains the source of gaming innovation:
think that we're uniquely in both the console business and the PC business, and
I think there are certain instances where consumers like playing in their living
room for some types of games. I like playing on the biggest screen in the house.
But I think we share the view that the PC will always be at the center of the
innovation that is happening for gameplay -- new game types, new business
models, new distribution models.
It's lead in the Internet, it's lead in the acceleration of graphics, and I
don't see any reason to believe that the PC will change, and that trend will go
away any time soon. It is at the forefront, and I believe it will continue to be
at the forefront.
And who knows, in that vision of the future, everything may be called a PC,
right? Everything's going to get more intelligent and more Internet-connected,
and the investments that Microsoft's making in both of those worlds I think will
allow us to bring better experiences to consumers, no matter where they come in.
They start on the consoles? We're going to make sure that when they add a PC to
the mix that that experience gets better, and vice versa.