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| [Apr 29, 2008, 8:12 pm ET] - Share - Viewing Comments |
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| 1. |
Evening Preview |
Apr 29, 2008, 23:06 |
Aero |
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When the concept of physics engines were first being discussed they seemed like the next big step in video-games that would let things unfold more naturally and allow for genuine creativity in the way games were played so that the player wouldn't be limited to particular scenarios or solutions defined beforehand by the developers.
What did we get instead? Boxes. Wow, look how they tumble.
Either way, I'm pretty excited about this game. More than any game in recent memory, Ghost Busters has the most potential for a thermonuclear disappointment implosion. That's a good thing though, because it means it may well be as good as it sounds.
Even if the game play is average, the script/acting might save it. It would be a shame to have a beautifully written and acted script ruined by terrible game play though. I have no idea what to expect. I think the last game I played that was developed by Terminal Reality was Terminal Velocity..
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