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  • Hellgate: London
    Roper on the Ropes on Computer and Video Games is an article-format conversation with the Flagship front man, discussing the disappointing launch of Hellgate London, and delving into reasons the action/RPG got off to such a rocky start. He also addresses a blunt question about how non-subscribers are being treated: "There is this huge misconception that we aren't doing things for our free players. A massive amount of work went into the patches after the game came out, as well as what's in The Stonehenge Chronicles, and that's available to everyone. All of the class rebalances, the PvP duelling arena, the numerous UI changes, group-play balance, quest work, item and mod issues being addressed (as well as a new upgrade system), crafting and more are there for everyone. We're very dedicated to providing updates and a better experience to everyone who plays the game."
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    The Age of Conan Video Interview on Computer and Video Games is a video conversation with Funcom's Erling Ellingsen.

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24. Re: subscription Mar 26, 2008, 20:11 wtf_man
 
#2 though.. Why is MMO the only category where it's acceptable to charge a subscription fee? What is a Diablo clone anyway, if not an MMO with better gameplay and smaller crowds? It's about the content delivery model.. I see no reason why paying to play an action rpg/whatever with constant content delivery. Can't see why paying for a DC should be goddamned awful, while paying for a shitty MMO is perfectly acceptable.

Well, when one pays a subscription, one usually expects that they are paying for a service to maintain a persistent / somewhat dyanmic virtual world.

The mindset of paying a fee for basically the type of multi-player game that has always been free, is a tough hurdle to jump over for most gamers.

I mean... look at Guild Wars... it's closer to an MMO than Hellgate will ever be, and they don't charge a fee.

Does a company have a right to try that business model?
Sure.
Will a majority of gamers support it?
Well, with a monthly fee, comes much higher expectations of support and content... so if a non-MMO game isn't a blockbuster "out the door", you can pretty much bet that the game will fail.

Games over the years have been charging more and giving less. It's starting to piss gamers off. Your average shooter in the mid-late 90's had 40+ hours of gameplay for $30-$40. Nowadays, we're lucky to get 10 hours of gameplay for $50-$60.

Now they want to charge a monthly fee on top of that???

Heh... needless to say, that rubs against the grain of most people's thinking.

 
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