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Galactic Command: KnightBlade Announced

3000AD announces development of Galactic Command: KnightBlade, the next installment in the Galactic Command series is scheduled for a Q2 2009 release on PCs and unspecified console systems. Here's word from the pdf press release:

FORT LAUDERDALE, FL — March 18 , 2008 — 3000AD Inc today announced the sequel to the recently released Galactic Command – Echo Squad SE.

Galactic Command – KnightBlade brings total immersion to the space combat genre. Gamers will live out and experience their entire career within the confines of their assigned command carrier. All in first person perspective inside the 350m long GCV-KnightBlade; the second carrier in the Engstrom class to be built by GALCOM.

Players will experience the thrill of deep space life – both as a combat pilot and a marine - as well as the angst of living inside a battlecruiser under attack both from within and outside. From the thrill of rushing out of your quarters to Operations for a mission debrief, to the adrenaline rush of racing through the carrier to the Flight Deck, climbing into in your fighter then launching and engaging hostile forces. As a marine your combat assignments will include engaging hostile forces who board your carrier, as well as deploying to distant planets aboard shuttles or via transporters on combat engagements. Also episodic in nature, Episode One – First Strike, features a sixteen mission campaign played from the perspective of both a combat fighter pilot and an Elite Force marine as the KnightBlade – piloted by a fully automated AI crew – hurtles through vast space and planetary worlds.

But this is not all about combat alone. Once again our advanced and proprietary AI comes into play as NPC crew members go about their own lives and duties aboard the KnightBlade. Walk into engineering and chat with that lovely female engineer or crash the bridge and get tossed out by your NPC commander. As in all our games, if you can think it, you can probably do it. Explore the ship, talk to other NPCs, engage in or evade a fight that breaks out in the Galley and get tossed in the Detention Hold by marines; the choice is yours to make.

Galactic Command – KnightBlade is being developed for the PC and consoles. It is due out in Q2/09. For more info and shots please visit the game's product page at http://www.3000ad.com/site/gckb/

3000AD Inc headed by eighteen year industry veteran Derek Smart, is an independent and privately held game developer located in sunny South Florida.

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59. Re: No subject Mar 19, 2008, 09:50  dsmart 
 
It may very well be best for you to release another version of the demo (if not just an updated executable on your site) with the fix. The space sim junkies you're targeting with this game won't make it past the first 5 seconds with the control scheme you went with; they'll scoff because it's not what they are used to and uninstall the game instead. People won't get very far in a game they think they can't control, and they're not about to learn a new-to-them control scheme.

I have no plans to do that. Why? Simple. I am a space gamer and have been for longer than most. The control scheme is 100% correct. Just because someone decided - along the way - to change it, doesn't make it right.

The default joystick axis in ALL FLIGHT BASED GAMES has always been that pulling the stick L/R induces a roll. Not a yaw.

(01) If you have a stick with an indepdendent twist (yaw) axis, then twisting L/R will induce a yaw. Previously, the game would not allow you to switch this, simply because its wrong and foolish. Now, with the latest patch, you can. I did that in order to prove a point: they'll just get fed up with their ass being handed to them, that they'll just switch it back. I guarantee it.

(02) If you don't have a stick with an independent twist (yaw) axis, then even though by default L/R induces a roll, you can still change it in the game's config so that L/R induces a yaw instead. Of course with this, you have absolutely no way of inducing a roll.

How anyone expects to dogfight with only a yaw axis is the stuff that stupidity is derived from, because thats just stupid. I don't develop games for stupid people. I develop games the way I intended them to be played not how gamers think they should be played. Its not up to them. Its up to me. And only my opinion - as the creator - counts.

I added the ability to swap the yaw/roll axis on the joystick because it was an easy change.

You're talking like there is something wrong with control scheme. There's nothing wrong with it. Besides, the yaw/roll axis swap only affects sticks that DO have an independent twist axis.

If someone playing the demo decides they're not going to buy the game because of this, then my guess is they probably don't have what it takes to play the game anyway. Their loss.

If all gamers refused to buy a game because of one minute issue, then we would all stop developing games.

Gamers should buy/play games for what they are, not what they want/expect them to be.

In fact, come to think of it, this is exactly the reason why games are getting dumber and dumber. Its because, quite frankly, some of the current generation of gamers are patently dumb asses who just like things the easy way instead of the correct way. The fact that the education in the US is also declining and lacking behind other European nations, is all proof of that. Those gamers would never have made it past any game developed back in the day because you needed more than two brain cells to actually comprehend games, let alone play them.

@ Old Geezer

If you're the same old Usenet twit from back in the old days, then you and I have one thing in common: we haven't changed much. You're still a celebrated pretentious wanker without a clue and I'm still me.

You of all people should know me by now: NOBODY puts me under siege. Those I respond to, are somewhat worthy of my response. Others are just inconsequential fools looking to stroke their egos and be one of the boys by engaging someone they're not even in the same league with. Once in awhile, being an equal opportunity flamer, I get down in the dirt and roll around like everyone else. Its always a breath of fresh air to hang out with the serfs.

Other devs who you tossers do this shit to and end up losing it and vent their frustration, get fired. Either that or they suck it all up, post anon, or don't post at all. Since nobody gets to fire me nor put me under siege, I have no problems doing this until the day I hang up my mittens. I've got nothing but time.
This comment was edited on Mar 19, 10:31.
 
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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