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Tim Sweeney Q&A - Epic's Console Engine

The Tim Sweeney, Part 3 on TG Daily (thanks BeyondUnreal) concludes this multi-part Q&A with the Epic CEO. This installment looks at the future of the Unreal engine, discussing plans for version 3.5 and 4.0 of engine, further confirming the dominance of console considerations at this point, saying:

The Unreal engine is really tied to a console cycle. We will continue to improve Unreal Engine 3 and add significant new features through the end of this console cycle. So, it is normal to expect that we will add new stuff in 2011 and 2012. We're shipping Gears of War now; we're just showing the next bunch of major tech upgrades such as soft-body physics, destructible environments and crowds. There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.

Also, we continuously work on transitions, when we go through large portions of the engine. We completely throw out parts and create large subsystems from the ground up, while we are reusing some things that are still valid.

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11. Re: No subject Mar 13, 2008, 17:07 4D-Boxing
 
It's really bizarre that a company would try to make money instead of making a futile attempt at trying to please a bunch of whiners. Please describe what would actually make you happy, and then ask yourself honestly if you think that thing would make a company money.

I'll gladly describe what would make me happy... a good game! A game with a descent browser that includes fonctionalities found in previous versions & are considered basic components that a multiplayer game browser should have. GUI withtout font's made for visiualy impaired gamers. A game that improves on previous iterations (if it's a franchise). Dedicated server support on release. Quality multiplayer maps. Maybe a real stat ranking system like there was in the original UT lol! When Epic said that they where going to release maps larger than the Onslaught maps & did not deliver? I guess that was gamers fault also or because of pirating?

TOny!!!

The budget for games now top what it costs to make a blockbuster movie.

LOL yeah right! Nice try dude! Not even close! It can cost upwards of 100 000 000 to make a blockbuster movie!

IF someone can't find the PC software or games section at EB, Bestbuy or Futureshop than they are either blind & mute or have the IQ of a snow flake!

60 000 000 DX 10 capable video cards have been sold up to now if that is to small a market for EPic than please leave PC gaming. If a crappy game like GoW PC sold over 1 000 000 copies imagine how many copies a good game would sell. Did CoD4 PC or Bioshock have bad sales figures lol?
WoW is loosing so much money ...it's damn shame lol!

I've said this before & I'm saying it yet again... does Sweeney know anything about business? If sohe should know the importance of marketing & product placement. If Epic decided to advertise the game after the PS3 version was released I guess that is due to pirating ...pirate adds on TV stealing UT3's thunder right?!

Look at the 360 how often do you see adds for 360 games on TV? How often do you see adds for PC games on TV..real adds not adds that come out months late for another platform & put the Windows logo at the bottom of the screen? Now Since you know business Mr. Tony!!! tell us what % of net profit a company should invest in marketing (text book question) Epic does not even come close to the recommended figure.

Bottom line, Sweeney can take his Engine that has a hard time handling Anti Aliasing a feature that dates back 8 years plus!

Make all the excuses you want for Sweeney or Epic the truth is that they lost the ability to make good games, GoW on the 360 is the last succesfull AAA game release they've had since the original UT!

Epic...please stick to console games from now on!

Like they say in that old NWA song one less B@#ch we got worry about!

 
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