[Feb 26, 2008, 3:08 pm ET] - Share - Viewing Comments
Electronic Arts specifies May 6 as the precise release date for the PC edition
of Mass Effect, which was already expected in May (story
announcement fills in a few more details on how the PC edition will differ from
the Xbox 360 original:
Edmonton, Alberta, Canada (February 26, 2008) –
Leading video game developer BioWare™, a division of Electronic Arts Inc.
(NASDAQ: ERTS), has announced that the award-winning space epic Mass Effect™
will be released for the PC on May 6, 2008 in North America. Re-designed for the
PC, Mass Effect invites players to take the role of Commander Shepard as they
set out on an adventure to save the galaxy from imminent destruction. Wrought
with treachery, heroism, difficult decisions and a universe filled with unique
and colorful species, Mass Effect delivers a truly compelling storyline.
Mass Effect for the PC introduces the following features:
· New squad control interface – Players can now issue
commands to individual squad members, providing a new level of depth to the
· Hot-key functionality – Biotic powers and abilities
can be mapped to individual keys, allowing a faster “run and gun” style of
· Re-designed Mako controls – Players can explore
alien planets and engage in vehicular combat with an intuitive and fully camera
independent control system for the Mako, their all-terrain vehicle.
· Quick-save – New quick-save button and increased
number of save slots.
· New decryption mini-game – A new decryption
mini-game invites players to test their skills as they avoid obstacles and move
their icon to the center of the digital mechanism.
· New inventory screen GUI and functionality – The
enhanced inventory system makes it easier for players to equip and modify their
weapons and armor.
Originally released for the Xbox 360™ videogame and entertainment system, Mass
Effect has received critical acclaim throughout the world with more than 70
awards including Console Game of the Year and Role-Playing Game of the Year.
Mass Effect has been named 2007 Game of the Year by The New York Times and has
received 5 Elan Canadian Awards for the Electronic and Animated Arts. Combining
a deep story with intense combat, Mass Effect challenges the player to make
difficult decisions that can significantly impact the course of events. An
innovative conversation system allows for lifelike interaction with some of the
most realistic digital actors, voiced by Hollywood actors such as Seth Green,
Marina Sirtis, Lance Henriksen and Keith David. Mass Effect for the PC has not
yet been rated by the Entertainment Software Rating Board or PEGI.
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||Re: No subject
||Feb 28, 2008, 23:39
And I still can't understand how 1 million plus units sold (as in the case of Crysis) can be considered "underwhelming".
"Underwhelming" means it didn't sell as much as a AAA console title would have sold which is obviously what all publishers want.
Bioshock was every bit as good as System Shock, the game which inspired it.
Um, no? Not even close. They completely stripped out all the RPG aspects and really made the game too easy. Too much money lying around, respawn chambers that can be used infinitely and completely destroy any challenge, only two upgrades per weapon (all of which are attained by the end of the game), no inventory system, overpowered plasmids... yeah. Don't get me wrong, Bioshock is a good game but it doesn't hold a candle to System Shock 2. Still, I'll buy it when they remove the copy-protection.
And tell me that Assassins Creed doesn't have a similarly morally ambiguous and adult themed world as the incredible "Thief" series.
I haven't played Assassin's Creed so I can't really say. Though, from what I've read, it's not a very good game. I guess I'll find out when it comes out for the PC in March.
I found Oblivion to be every bit as enjoyable, sophisticated, and mature as the Ultima series, Wizardry series, and Might and Magic series.
I didn't. The writing in Oblivion was pretty bad. I didn't care about any of the characters, nor any of the storylines. The Dark Brotherhood had potential but they completely dropped the ball towards the end. I still enjoyed the game for the sheer amount of stuff you can do so I bought it. Would have been a much better game if it had been designed for the PC, though.
I'm sorry, but I think you WANT there to be something wrong with PC Gaming so that you can continue to steal download full games for free and then say they aren't worth paying for because they just aren't as good as in the 'good ole days'.
I don't get the logic there. Piracy existed back when great PC games were being made. I'm much more inclined to download (and buy) games that don't suck than shitty console ports.