[Feb 18, 2008, 11:59 am ET] - Share - Viewing Comments
CD Projekt RED announces plans to release The Witcher Enhanced Edition in May,
offering an updated version of the highly regarded action/RPG. The enhancements
come in the way of additional features, as outlined in this
stuff is shown off and described by the game's developers (in their native
Polish, but there are English subtitles).
release announcing the game
is actually longer than War and Peace, so here's
Maciej Szcześnik, Project Manager at CD Projekt RED, spoke
about the content provided in the new edition: "The Witcher Enhanced Edition
will be a completely polished product, something rarely found on the PC market.
Of course, it would have been best if the original edition could look that way.
There were a few ways the original game didnít quite live up to our high
expectations, but now we're trying to make up for it. Work is being done on two
levels: one concerns the removal of technical obstacles that hinder the player
from properly using the game and thus gaining enjoyment from it. Some of those
elements include the loading times, which will be reduced by 80%, the stability
of the game on different PC configurations, as well as an array of smaller fixes
that will increase interactivity and precision in combat. The other level
consists of very important changes that are not usually found in patches. First
and foremost, the English-language version will, for the most part, be
completely re-done. The amount of text in that version was reduced compared to
other language versions and that was said to cause a significant decrease in
immersion and atmosphere. Now the English version will be as polished and
atmospheric as the other language versions. Speaking of other language versions,
most of them will be improved in some way. Significant changes will also be made
in the German version, where we are planning to re-record the voices for many of
the characters. The most important improvements concern those elements of the
game that players criticized the most. For example, over 50 new supporting
character models will be added, so that the player won't run into the same
person too often. The inventory panel will be re-designed and improved, and some
elements of the main game screen will be polished. However, one of the biggest
changes that will greatly increase the player's immersion in the game world will
be improvements concerning dialogue scenes. Both Geralt and non-player
characters will get over 100 new animated gestures which will make their body
language during conversations much more natural. Additionally, the facial
animation and lip-sync system will be re-created, making the faces of the
speakers now even more natural, as well. Of course, I've mentioned only the most
important changes, and that's still a lot. There will be many smaller changes
that will make the game more fun. I'm convinced that, thanks to those changes,
The Witcher will almost be the ideal game for fans of PC role-playing."
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||Feb 19, 2008, 07:39
True, Oblivion doesn't restrict where you can go by "fencing you in". But, that tradeoff comes at a horrible price.
No, it doesn't.
The price of that tradeoff is that Oblivion mostly just has a generic, empty, hollow world.
That's 100% grade A bullshit.
That you can go anywhere you want doesn't matter, because there is very little, if any, meaningful content anywhere in that world.
Yes there is. You just got to *gasp* actually put some effort into finding it instead of being railroaded towards it like in The Witcher where you just can't miss any content unless you intentionally choose to ignore it.
Oblivion feels like a dead, hollow world.
You already just said that like two seconds ago, you Alzheimer clown.
The Witcher feels like a living world because it develops all your relationships with the NPCs to do a fantastic job of making them seem like real persons. Oblivion doesn't even begin to scratch the surface of that.
Bullshit. Oblivion has a bunch of excellent NPCs with fleshed out backgrounds and naturally hordes of pretty generic filler NPCs that are simply needed in a world of that scope.
By The Witcher "fencing you in", it is able to create a game that chockfull of meaningful content.
You really do suffer from Alzheimer, don't you? Or is one of your parents a fucking parrot or something?
Every event feels like it's really happening, every person feels like a real living person. Everything in the world feels living.
No, it doesn't. The "fenced in" crap alone and the fact that your movement is very limited and the fact that the game has no Z-axis but that it is only pseudo-3D make it feel infinitely less believable than the world in many, many other games. Actually the world in The Witcher in many ways feels like a stage setup just made for the player to play on and in and around with. It feels artificial and generic.
The Witcher does have quick travel, by the way. So no, travel is never a chore in The Witcher.
Yes, it is.
Subquests in The Witcher are very complex and well done, not sure how Oblivion has any subquests that can even try to compete.
Quests like the one where you enter the world inside the painting in Oblivion are infinitely more creative and better done than any single quest in The Witcher.
As for saying the NPCs in Oblivion go off and do their own thing. That's a joke. All they do is ignore you when you kill people in front of them, or go stare at walls for 6 hours in a row, then go home. Here's some good links to show how the "brilliant" Oblivion NPCs go off and do their own thing. The Witcher doesn't have any immersion-breaking, ridiculous NPCs like this. The Witcher's NPCs are a billion times more believable than Oblivion's and don't behave in ludicrous, immersion-breaking ways as Oblivion's do.
100% grade A bullshit once again. Just because a couple of NPCs out of hundreds do some stupid shit every once in a while doesn't mean that all NPCs do stupid shit all of the time. Quite the opposite. Those AI glitches are a rather rare occurence. If you really would have actually played Oblivion instead of just watching "omg teh funnieeeh vidz" and repeating what your hardcore elitist RPG retard friends told you then you'd know it all to well, too.
In essence: Go. Fuck. Yourself. In. The. Ass. Long. Time.
Your friendly neighborhood bro C.J.