Turbine announces that Lord of the Rings Online will be the first MMOG with
DirectX 10 support, which may be a reflection of slow DX10 take-up by game
developers as much as anything. Word is:
WESTWOOD, MA – January 7, 2008 –
Turbine, Inc. announced today that The Lord of the Rings Online™: Shadows of
Angmar™ has become the first massively multiplayer online role-playing game
(MMORPG) to support the Microsoft DirectX® 10 API and NVIDIA GeForce graphics
processors for stunningly realistic imagery. The Lord of the Rings Online, named
the 2007 PC Game of the Year 2007, now offers gamers with DirectX 10 graphics
cards the most immersive online experience available today.
Players can now experience Middle-earth™ like never before with major
improvements to The Lord of the Rings Online’s graphics, including upgraded
shaders for water, particle effects and lighting for distant terrain. Players
will also be treated to new levels of immersion with the new DirectX 10
exclusive dynamic shadowing features which render realistic real-time shadows in
the vast outdoor environments of The Lord of the Rings Online.
“Turbine has a history of pushing the graphics envelope so we can deliver
state-of-the art immersive virtual worlds,” said Fernando Paiz, Director of Game
Technology at Turbine, Inc. “We began working with NVIDIA very early in the
development cycle so that we could fully leverage DirectX 10 technology to
achieve our goal of creating the most complete and authentic recreation of
Middle-earth. The results speak for themselves as The Lord of the Rings Online
has set the bar for what persistent online worlds can be.”
“The FPS genre has long dominated the race to better graphics but with this
major update from Turbine, The Lord of the Rings Online players can enjoy
graphics as good as or even better than many FPS games. This is an outstanding
achievement and the whole Turbine team should be rightly proud of what they have
produced,” said Roy Taylor, Vice President of Content Relations at NVIDIA. “This
deserves the attention of the entire video games industry and all MMORPG players
everywhere. It points to a future where we will see increasing blending of
genres and deeper, more immersive PC gaming experiences. We are delighted to
have been able to support this work.”