[Sep 11, 2007, 11:13 pm ET] - Share - Viewing Comments
The Hellgate: London Pre-order
drops the other shoe on news that preorders would include a
"Founder's Club" lifetime subscription offer (story
), and it's a
pretty expensive shoe, at that. The update reveals a $149.99 price tag for this
lifetime subscription, adding codicils that clarify that the online game's
lifetime is the span of the offer, rather than the user's lifetime, and that
this span is completely undetermined, as "the online subscription component may
be cancelled at any time, without any refunds or other compensation to the
user." Word is:
Eligibility for the Hellgate: London Founders Offer
This limited-time offer allows you to make a one-time purchase of $149.99 USD to
upgrade your Live online account to a lifetime subscription*. Please note that
this offer expires after November 30, 2007. The Founders Offer will be available
to you on your
Management page once the retail game ships and you log into your Live
* "Lifetime Subscription" refers to the lifetime of the online subscription
component for Hellgate: London, not the user's lifetime. Lifetime Subscription
memberships are only available until November 30, 2007 for pre-order purchasers
of Hellgate: London from participating retailers. Prior to purchasing a Lifetime
Subscription, the purchasers of the Hellgate: London must complete their
purchase of the Hellgate: London software and create a Hellgate: London online
subscription account. The user acknowledges and agrees that: (a) the Hellgate:
London online component, including, but not limited to the online subscription
component may be cancelled at any time, without any refunds or other
compensation to the user; (b) the Lifetime Subscription does not automatically
grant access to expansions of Hellgate: London which are sold as individual
products, as such products must be purchased separately; (c) the user must
accept and abide by the End User License Agreement for Hellgate: London and the
online component, as each are modified from time to time, at all times prior to
the purchase of a Lifetime Subscription; and (d) in addition to the foregoing,
Ping0, LLC retains the right to cancel a Lifetime Subscription as set forth in
the Terms of Service to the Hellgate: London online component.
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||Re: No subject
||Sep 12, 2007, 22:34
|interesting interview with roper: http://blog.newsweek.com/blogs/levelup/archive/2007/09/12/the-bill-roper-interview-part-iii.aspx
now ok, this I do not agree with. They call Diablo 2 an MMO. fine, however it is instanced based. So Diablo is free. Same is said for Guild wars, 'hub and instance mmo' fine, that is also free. So why should Hellgate, another 'hub and instance' based MMO be a subscription model? When all it sounds like the developers will be doing is some relatively small content patch every 3 months, and then regular scheduled (or not?) things going on like 'mod day' on tuesdays or whatever. news flash people... Guildwars did stuff like that too... for free.
Roper: "Oh, hey, this isn't working. People don't like that. Well, what if we change it this way? OK, boom, let's try that change, put that change in live. OK, yeah, that made it really good."
It's called patching numnuts, and guess what? Diablo has that to this day... and you know what it costs? naught, nada, zilch.
Hellgate unfortunately has 0 proof anything will be worth the subscription fee, and this new 'lifetime' pricing structure (and subsequent leaking of potential un-included x-packs) does nothing to help with the people like me sitting on the fence. Yes, I was never likely to buy a lifetime subscription, but in the small print you have justabout justified my stance of the paid for subscription being virtually worthless.
I've decided the only people who will buy this are a) fanboys of the game - which is fine, they will get their value out of it b) the same idiots who go out and buy the launch products in computer parts when they come out for vastly over priced costs so they have large e-peen c) compulsive people who do everything they can to stand above their peers... of which the computer gaming world is full of
OK just to be clear...this is what you get if you subscribe:
* 24/7 phone and internet support
* No (server) queues, with preference over non-paying customers
* 3 chars per account for non-elites, 12 for elite-customers
* Storage for up to 40 items (instead of 20 for non-subscribers), which can be accessed from any char in an account-wide item vault.
* Visible distinction from other players. Elite subscribers are recognizable from their equipment and may trade subscriber-only equipment to other elite subscribers.
* VIP-Shuttles to remote areas
* Housing and founding of guilds are enabled for subscribers. Elite subscribers may attain officer/leader privileges within their guild.
* Access to additional game modes, including Hardcore mode.
Harcore mode is about the only thing worth mentioning, and thats hardly worth $10 a month so when you die you actually die. Extra characters? well... OK if you are one of those people. I faintly recall diablo being free like that too... hmmmm. Obviously extra characters was a selling point of the GW model.
Anywa all that aside... at the very least this game is going to have one fucked up, totally split down the middle community that is perpetually fractured, thus dividing the player base almost in half right from the outset, in an already unproven IP and development company.
Anyone notice in that interview Roper said they weren't calling subscribers elite anymore??? Oh shit they just realised splitting the community like that wasn't good. Ouch.