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Disney Acquires Junction Point

Disney Interactive Studios announces the acquisition of Junction Point Studios, the Austin, TX-based development house founded by industry luminary Warren Spector that's currently at work on an unannounced "next generation" project.:

BURBANK, Calif. — (July 12, 2007) — Disney Interactive Studios today announced that it has acquired Austin, Texas-based Junction Point Studios, a video game development studio led by industry luminary Warren Spector. Junction Point Studios will create new video game franchises and will also bring some of Disney’s most beloved franchises to next generation gaming platforms. The studio is currently working on a yet to be announced next-generation development project.

“Warren Spector’s unique talents as a leading creative force in the world of video games, his knowledge and passion for Disney, and his legacy of story telling and character development adds a unique creative dimension to our portfolio,” said Graham Hopper, general manager and executive vice president, Disney Interactive Studios. “Our shared visions on creativity, innovation and storytelling will allow us to touch individual players in ways never before possible.”

A lifelong Disney fan, Spector recognizes the opportunity to overlay Disney content and resources on top of exceptional game design to create unique experiences for players. Junction Point Studios’ creative team brings to Disney a powerhouse of gaming talent.

“I believe that the creative talents of our two companies and our shared ambition to bring distinctive, compelling experiences to gamers make this an ideal alliance,” said Warren Spector, president, Junction Point Studios. “We look forward to bringing exciting, innovative and entertaining new experiences to gamers and Disney fans alike.”

Junction Point has become the fifth studio in Disney Interactive Studios’ growing portfolio of development creative centers of excellence. As a talent hub for video game development, Austin adds another region to Disney’s internal development studio growth strategy.

Update/correction: Err, Warren Spector, not Sid Meier (yeesh!).

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3. Uh oh Jul 12, 2007, 22:21 Riker
 
Spector, not Meier.

As a gigantic fan of Deus Ex and born-again believer in Spector's design principles, this is very disheartening news. It's hard to imagine how Disney won't squash the innovation I expect from Spector. There's no way a masterpiece like Deus Ex could have come from a Disney-owned studio... absolutely no way.

 
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