[Jun 30, 2007, 5:11 pm ET] - Share - Viewing Comments
- World of Warcraft
World of Warcraft Q&A on WarCry talks with Jeffrey Kaplan, lead designer
on Blizzards MMORPG: "The more time you spend doing anything, the better you
get at it. We've been continually developing World of Warcraft for a number
of years now, and over that time we've learned quite a few lessons about how
to make a better game. Since the launch of World of Warcraft, we have been
able to see our theories in action. Certain elements worked well, others
didn't. We realize that we need to constantly strive to evolve as a
development team. The content we make today needs to be better than the
content we made five years ago."
- Warhammer Online
Online: Age of Reckoning Q&A Part 2 on MMORPG.COM is the second part of
their gamer's day conversation: "The Tome of Knowledge is one of those
things, people think they understand what it is. You don't understand what
it is. You have to play the game, it's integrated throughout the entire
game. It's where you find out where you need to explore, where you find out
the history, where you build your diary, where you collect your journal,
where you unlock features, where you gain new skills. It's everything you've
always wanted, the reason why you should never have to minimize the window
and go to another website." Likewise,
Part three of the Q&A with Jeff Hickman and Paul Barnett on WarCry
on GameShark chats with Jason Faller about the MMORTS game: "I suppose
Saga is all about delivering a persistent MMO RTS. What MMORPGs did to the
RPG, we want to do to the RTS genre. Traditional RTS hasn't changed in
fifteen years (since Dune 2, really), and the clear future of RTS is all
about more realism and higher stakes. MMORTS means your battles all count
towards your empire's progression. Your guild declares and fights in wars
that are ongoing. Your troops can really die, and it matters. Your buildings
take damage and it matters. The resources you collect, the treasure you
find, the upgrades and experience and weapons and armor for your troops all
matter, because your empire never goes away. Like an MMO character. It
changes the way you play RTS, and it's incredibly fun and addictive. Just
think if all your StarCraft battles were part of a real permanent empire you
were building online, in competition with thousands of other empires and
you'll start to see what Saga's all about."
- Pirates of the Burning Sea
The Pirates of the Burning Sea
Q&A on Multiplayer Online Games
Directory talks with Flying Lab Software’s Russell Williams about their
new deal with SOE: "We weren’t looking for a traditional publishing model,
where the publisher finances the game and takes ownership and the lion’s
share of the profit. We’re a completely independent studio, and we didn’t
want to lose that. SOE’s Platform Publishing lets us leverage SOE’s
strengths while keeping our independence."
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||Re: WoW jumped the shark
||Jun 30, 2007, 21:13
|"I complained to Blizzard about 10 times so they had some of their guys pretend they were regular people and take me through the dungeons to shut me up."
i complained to microsoft about 10 times so they had some of their guys pretend they were regular people and fix my random crashes to shut me up.
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