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More on Hellgate Multiplayer

A Letter From Bill Roper at Hellgate Guru offers further justification from Flagship Studios about the premium multiplayer mode in Hellgate: London, explaining it is a way to pay in advance for expansions, rather than just a way to get "better" items:

We want as many players as possible to find and group with their friends online, regardless of when or where their characters were created. Gone are the days of worrying about making sure your new character will be able to play with your old friends. Everyone gets access to our secure multi-player game servers. Players can party and trade with other players and play through the entire adventure to save London from the grip of the demons.

And all for free.

Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we’ve created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning.

In short, what subscribers are getting is new content – not simply “better” things. Another way of thinking of this would be that we’re delivering smaller expansions over time rather than having players wait a year or more before they finally get something new.

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53. Re: No subject May 11, 2007, 06:40 Kajetan
 
* Hopefully there will never be server ques but -if- there are then elites get priority.

How to configure a Hellgate-Login-Server:
- check for elite-status
- if elite-status = 0, wait > 15 min until login

 
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