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Steam Cracked?

Steam Hacked, Credit Cards May Be Exposed on Gameworld Network reports indications that the Steam system may have suffered a security breach. Some seemingly private information has been posted to a Steam-haters forum, along with a threat to expose further customer data. The breach has not been confirmed.

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77. Re: Credit cards Apr 26, 2007, 13:49 Happyclam
 
Ok, so much for logic. We are going to access the internet by... not being connected to the internet?

This was simply in response to people complaining that information can be stolen on the internet. It's a fact that when you transmit over the Internet, it can be viewed by anyone who wishes to take a look at your information. The only way to prevent that is by not being connected to the Internet in the first place. It was showing my point that you are exposed when you are connected to the Internet.

Relevance? Or are you trying to say that because someone is guarunteed to break into my car eventually, I might as well leave the door open for them?

None of them are fully secure, as has been proven time and time again.

Actually, no such thing has been proven. There are many, MANY servers/sites that have never been broken in to. This may be because people just haven't tried hard enough, or it may be because they have been unable to do so. The fact that some sites have been broken in to does not prove that any/all sites can be.


This is a specious comparison at best. My argument is that you make it as difficult as you can, but realize that you're not totally secure, so long as you are connected to the Internet. That is a simple fact, not opinion, btw. As to the plenty of server/sites that haven't been hacked, are you seriously saying that those sites are so secure they can't be broken into? I'm sorry, but that statement is laced with complete ignorance. I can look along my street and see rows of cars that haven't been broken into. Does that mean they are more secure than other cars? If you knew anything about security, you would know that most crimes are crimes of opportunity. Someone left their door open and got burned, or in computer terms, they didn't patch, opened email they shouldn't have, visited the wrong web sites, etc. Then you have the directed crimes, where someone has done something to piss another off or that it's simply a high-profile target. It only takes time to break into the computer. Experience and knowledge will shorten that time, but time is really the only factor. A knowledgeable admin will be able to shorten the time a cracker has available, and so it's simply a game after that of who gets the upper hand.

For example, why did they make it a requirement to run the actual games through the Steam client? The "piracy" excuse isn't going to cut it - Steam games are pirated as easy, if not easier, as the rest of the games out there. Why aren't we seeing a reduction in prices that match the physical side of game pricing? Why are we unable to resell the games that we puchased? Why does Valve maintain the ability to disable our entire game catalog at their whim?

Well, you have DRM, a controlled environment to control cheating, methods of digital distribution, ability to patch the games automatically, the gathering of computer and network information about what's connected to Steam to better tailor their games to take advantage of them. We know those as the benefits. What were the negatives? That you can't sell the games after you purchase them? Becuase they don't want you to, should be the obvious answer. Whether you agree with that or not, that's up to you and obviously you don't. Reduction of prices? I buy my games for $20 bucks from Steam, which was Red Orchestra. That's a bit cheaper than the $50 for Oblivion. But again, demand drives prices. If they feel they can charge more, they will. If we balk, then they'll lower the prices. If I think something is too expensive, I don't buy it. Simple as that. And yes, I will think other people are idiots if they do. But I'm sure they're crushed to know my opinion of them.

By stating that Valve can disable your entire game catalog at their whim, you are suggesting that they are an evil corporation bent on nefarious deeds. My argument is that they are just like any other company out there. If they piss off too many customers, then they will lose masses of customers. But, it doesn't appear to be happening, hm?

Stardock simply gives their software available to download from a website. I'd hardly call that the same scale as what Steam does. Direct2drive would have been a better analogy, but if you've done any research on that, you'll note that the code is different for Direct2drive games, which then requires a seperate patch from them as well as getting expansion packs from them. So now you are limited to one Vendor for the rest of that game's life. I don't see the evil that other people see in Steam. The problems I've had with it are minor so it hasn't driven me away to not play the games I like to play. We'll just have to disagree on that point.

 
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