IGN's Team Fortress 2 Q&A
talks with Robin Walker about Valve's coming shooter that was announced back in
the 20th century. Included is word that they have PC versus Xbox 360 gameplay
working, which may or may not be a feature of the finished project, but either
way, there's little chance that PS3 owners will be able to compete with PC
owners, and no chance that the PS3 edition will support cross-platform gameplay
with the Xbox 360:
Robin Walker: From our perspective, we did the
Xbox port of Half-Life internally, and we did that because we wanted to have the
expertise from doing that. Like controller expertise and all the sorts of
decisions you've got to make that are different on consoles we wanted to have
that in-house because we knew we'd be doing more Xbox titles and more console
titles. And so the same guys that did that are working on TF2, we have all the
tweaks we did to the controls, the sticks and everything. One of the advantages
of TF2, relative to something like Counter-Strike, is that it's not so much
about aim. Some of the classes like the sniper it is about aim, but as an
engineer or a heavy or spy, aim's not too important, it's more about the
decisions you're making other than aim. I mean heavy has a big hose so you just
have to keep people somewhere in the middle of the screen and they're going to
take damage from you.
IGN: What about the PS3 version?
Doug Lombardi: The PS3 version is being done by EA over in the UK, and
they don't have all the networking stuff in yet to do anything other than
[pause] it's rending and running the games and whatnot, but they're still
dropping in the network layers. They're going to be using a piece of code that
EA uses for its PS3 multiplayer stuff. Chances are the PS3 version will only
play other PS3s. There's zero chance of them talking to 360s.
Robin Walker: Yeah if PS3 and Xbox people play together they'd just argue
the whole time.