[Mar 20, 2007, 5:53 pm ET] - Share - Viewing Comments
S.T.A.L.K.E.R.: Shadow of Chernobyl
announces the U.S. release of GSC Game
World's long-in-development first-person shooter (thanks
Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ:THQI - News) today announced that
critically-acclaimed S.T.A.L.K.E.R.: Shadow of Chernobyl has shipped exclusively
for Windows PC. Offering a unique combination of First-Person Shooter (FPS) and
Survival-Horror action, S.T.A.L.K.E.R.: Shadow of Chernobyl gives gamers
unprecedented freedom to explore the devastated exclusion zone that surrounds
the Chernobyl power plant following a second apocalyptic explosion.
S.T.A.L.K.E.R.: Shadow of Chernobyl is now available at retail outlets
nationwide for the suggested price of $39.99.
About S.T.A.L.K.E.R.: Shadow of Chernobyl
In 1986, the world's most horrific nuclear disaster took place in Chernobyl.
After subsequent unexplained explosions in 2006, a military exclusion zone is
set up preventing access to the area. Stories of huge anomalous energy
disturbances and sightings of strange creatures within the Zone are widespread.
Players assume the role of a S.T.A.L.K.E.R., a mercenary paid by scientists and
other undisclosed groups, who is trying to regain his memory. Players will
experience a unique "Survival-Shooter" game that combines action, stealth,
survival and Role-Playing Game (RPG) elements to create an incomparable
experience in the Zone. Developed by GSC Game World, S.T.A.L.K.E.R.: Shadow of
Chernobyl delivers an immersive storyline that seamlessly blends with a living,
breathing, non-linear open-world environment featuring accurately modelled
real-word buildings and locations from around the devastated Chernobyl power
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||Mar 22, 2007, 02:03
"When it comes time to justify piracy, the chief arguments are "it doesn't really hurt anyone" and "it doesn't affect industry very much," because, after all, software companies are perceived to enjoy a considerably large profit margin. Yet, the actual reality is different.
Claudio Bergonzi, of Microsoft Italia Anti-Piracy Marketing department, tells us about the situation in Italy.
"At the moment, the estimated piracy rate in Italy is 45%; worrisome as this data may be, it is probably an underestimate, since it only takes into account software installed on new PCs.
In 1998 a Price Waterhouse survey for BSA revealed more important data, which calculated the direct loss of job places due to software piracy--in short, calculating that if Italy's piracy rate in 1997 had fallen from the estimated 43% to the USA level of 27%, some 37,000 new jobs could have been created in the sector. Given the heavy social problems faced by EU countries because of unemployment, the "doesn't really hurt anyone" argument starts to show inconsistency.
Claudio Bergonzi continues, "The IT sector is an exclusively R&D-based industry. Penalizing it with a 45% piracy rate (almost one half) means cutting in half its investments in R&D."
Bare in mind Microsoft is a 25-year old industry and a world leader in software production. How many smaller companies could afford these types of undercuts?
The “don’t make crap games” statement
Some people argue that “because developers make such a crappy games there’s piracy”. I agree that developers should focus on improving their games and improve the player’s experience about the game, but I still disagree that this should be the reason for copying games illegally. Developers - especially indies - need all the money they can to make better games, and if software piracy harms their sales they might be out of business before they get chance to finish those better games. It’s a tough business, even when it might not look like it for all players.
This guy is a real Q/A developer...
For the last five weeks, support requests for the pirated version of the game outnumbered support requests from legitimate purchasers. Last week, the pirates outnumbered the true customers by almost five to one. It takes time and resources to track down solutions to people's problems. I spent seven hours searching for answers to one guy's problem just to find out that when I asked him a question regarding a setting, he was checking on his friend's machine for the "right" answer and then on his machine and if the two didn't match, he was reporting the "right" answer so I wouldn't know he had a pirated version.
The copies of "SiN Episodes: Emergence" that you buy pay my salary. Retail copies of Windows are more expensive partly because Microsoft has to factor support costs into those sales. More and more companies are moving to console games, not only because they make more money (they do because there's less piracy in the console space), but because they save major bank on support costs.
There are companies that love the PC and will stick with it for richer or poorer, but until we can find a way to better reduce piracy in the PC space, I'm afraid that it's only going to be for poorer.
Here's a forum thread from 2000 that debates the very thing we are here, it is interesting to see how the reasons for pirating software have remained the same in the last 6 years
some interesting excerpts:
- My Suggestion to you is always buy (games) from EB world or Waldensoftware. they accept games back, no quesitons asked. And they usually have prices comparable to Best Buy.
Some people can't really afford to buy new games, which I personally think are too expensive.
And with constant development of computer hardware, consoles may be ahead for a short while, but computers will always catch and beat them.
I also hate the fact that stores won't take back games due to piracy. If a game doesn't work, you shouldn't be forced to keep it! What about those games that cost like $60 and $80? If I spend $80 on a game, it better work!!!!
Tamte feels that piracy has already had significant consequences for PC and Mac gaming alike, as major publishers have shifted development budgets to video game consoles. Some PC game developers have closed or refocused their efforts on consoles as well. "The PC games market is down 12 percent in sales, and the console market is up 25 percent in sales," he said.
While Tamte admits that a variety of factors are contributing to this decline in PC game revenue, he blames the bulk of it on piracy. "The console market has only a small fraction of the piracy issues they have on the PC," he said.
Tamte's own recent experience provoked him to speak out. Over the holidays, MacSoft saw rampant piracy of their latest release, the long-awaited Mac version of Halo. Through extrapolation of the activity on file-sharing services like BitTorrent, Tamte said that MacSoft has witnessed more people stealing Halo than have purchased it.
"We've only been able to track a small percentage of the total people we think are stealing Halo," said Tamte, "but from what we've been able to extrapolate, the lost sales are already in the millions."
I guess this is all a conspiracy of the game companies to make us think piracy is a real problem and just another way to screw us consumers. Evil game developers !!
Oh yes, remember that "niche" game Wing Commander? The one they made a movie about (not a very good one though). Um and those games I mentioned are not all stategy games, (Civ is a 4x game, Gunship is a sim, and Populous was a god game, Wing Commander a space sim.) BTW Civilization is on every list for top PC games of all time I have ever seen, so is X-COM (Microprose), System Shock 2(Looking glass, Pirates(Microprose). Not sure how you define "niche", but if a game is listed as one of the top games of all time, I would not call it a "niche" game.
It appears that no matter what anyone (and everyone) says, you will disagree that piracy has had a significant negative affect on the industry. Fair enough, but don't call me the imbecile.
Don't bother posting back, I will not be back to this thread.