The S.T.A.L.K.E.R. Q&A, part three on Computer and Video Games wraps up this conversation with Oleg Yavorsky about GSC Game World's upcoming first-person shooter: "We implemented a whole bunch of vehicles in the game, ranging from old Soviet small cars (Zaporozhets, Lada Niva etc) to trucks (Kamaz), APC and even a tractor. After a series of play-testing, however, we came to the conclusion that vehicles just don't fit, neither the gameplay we wanted to achieve, nor the concept of the Zone. To explain in more detail, the game balance was constructed with cautious play-through and area exploration in mind. The player is meant to use detectors to check for anomalies and keep safe by meticulously avoiding them. The concept, however, doesn't work with vehicles. Indeed, there is not much fun driving 80 km/h in a Lada only to get constantly trapped and killed in anomalies. Vehicles have proven simply incompatible with the Zone." There is also a new S.T.A.L.K.E.R. Shadow of Chernobyl Q&A on GameSpot.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2015 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 13 October 2015, 15:00.