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| [Dec 21, 2006, 10:10 pm ET] - Share - Viewing Comments |
Tom Mustaine Talks SiN on
1UP talks with the recently departed Ritual tribesman about what he's up to,
and what's going on with the second installment in SiN Episodes: But he
did express a feeling that the world hadn't been quite as ready for episodic
content and digital delivery as they had banked on it being. The problems of
being able to sell in stores also came up with him adding "we would have been
better off selling it at $35 than $19. At 19 bucks it went straight to the shit
bin in many places."
Along with marketing struggles, the team ran into new challenges once they got
the first episode out the door. Mustaine explained, "we could have done episode
2 in 6 months, but we'd have needed double the team size just to keep up with
the Half-Life 2 engine." As it turns out, hitching their wagon to Valve became
as much a curse as blessing. Besides having to merge the code every time the
engine was updated, it also drew inevitable comparisons to Half-Life 2. So, the
lack of a gravity gun, for instance, stood out as something "missing" from SiN
to some gamers. And then there were the distractions. With Original SiN -- the
remake of SiN using the Source engine -- up and running, and the pull of doing
multiplayer with the new episodic game Mustaine said that it was hard to keep
focused on just cranking out the next episode.
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| 40. |
Re: Episodic content already exsists... |
Dec 22, 2006, 10:24 |
STATIC3D |
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Riley Pizt,
I wasn't conveniently overlooking the difference. Whether the "new" content is related to story or in-game assets, my point was that for what "new" stuff people get, in sports titles or episodic releases, it is basically the same amount overall. Yet, EA has been able to rake in the bucks by getting people to purchase a new game each year using this model (which is basically episodic content/releases).
You missed what I was saying about SiN Episodes being episodic not hurting it. What I meant was that it wasn't the fact that it was episodic that hurt it, but, the gameplay/conent of that episode that hurt it (basically as you said).
Eye 4N Eye,
True about sports games being the SAME game. I'm still suprised people are willing to pay full price for what could effectively be an update patch. Pretty sad...lol.
*****
I think another one of the things that hurt SiN Episodes was similar to what happened with Blood and Blood 2. Blood has LOTS of humor and a "fun" feel to it. They basically did what they could to include a lot of humor in the game (ala Duke Nukem, Shadow Warrior). However, when they made Blood 2, they tried to "grow up" and make a more realistic type of game. For that series, it just didn't work (i.e. lost the feel of the original) EVEN thou it followed the same gameplay type/style of the original where you kill lots of the same type of enemy over and over (hmmm...just like F.E.A.R. which was also from Monolith).
In the same way, SiN had lots of (tongue in cheek) humor and over the top aspects to the gameplay. SiN Episodes basically had Blade on mute mode which affected the tone/feel of the game. And, like Blood 2, SiN Episodes had less of an over the top (comic book) tone as well. It would be like making a sequal to Big Trouble in Little China without the humor/fun. It just doesn't work when people expect a certain "feel" too it. Again, this is something that affects every developer that tries to meet the expectations of gamers when they release a sequal.
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