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CPL Game Announced

This PDF Press Release (thanks Shacknews) announces development of Severity by the Cyberathlete Professional League, a competitive multiplayer game that will use an unspecified id Software engine (the DOOM 3/Megatexture engine is the only id technology not released under the GPL at this point). The CPL's foray into creating their own game is being directed by Tom Mustaine, recently of Ritual Software, and word is testing should start by the end of next year:

DALLAS, TX – December 18, 2006 – The Cyberathlete Professional League® (CPL), the world’s most recognized brand in professional videogame tournaments, today announced the creation of project “Severity,” a new multiplayer game developed for both PC and console systems.

Severity is a multiplayer first person shooter (FPS) focusing on team-versus-team and one-versus-one play modes. Additionally, the game offers unprecedented support for gamers worldwide playing in online and live competitions both casually and professionally.

“Severity will be the first videogame conceived from the ground up to ensure the growth and appeal of multiplayer game competitions worldwide,” said Tom Mustaine, Director of Game Development at the CPL’s new studio.

Severity is built on technology created by developer id Software™ and includes enhanced tournament support, spectator modes, as well as detailed player and tournament statistics tracking. By leveraging the enthusiastic community and practical experiences of the CPL, Severity is uniquely positioned to set new standards while raising the bar for competitive multiplayer games.

According to Mr. Mustaine, former studio director of Dallas-based Ritual Entertainment, the league expects to begin testing the new game with members of the video-gaming community before the end of 2007.

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15. Re: Based on ID's doom(ed) 3 engine? Dec 18, 2006, 01:44 Spectre-7
 
Dentrassi - I'd like to make a couple clarifications -- Technically speaking, the games you listed are still built on the Doom3 engine. Megatexture is an addition to the D3/Q4 codebase. Also, saying that ETQW's tech is developed primarily by Splash Damage isn't entirely correct. They're doing the game development, but AFAIK the bulk of core engine development is still Carmack and crew.

I'd agree that Doom 3 and Quake 4 were mediocre, but I don't think the problem was the engine. On technical basis alone, I still think they're beautiful and impressive games. I just wish the gameplay had been... ummm, at all innovative or creative. C'est la vie.

 
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