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DOOM 3 Engine Networking Mod

zerOnet offers a small modification for DOOM 3 engine games that can significantly reduce the network usage in DOOM 3 (and the expansion), QUAKE 4, and Prey by an average of 50%. Word is: "The new snapshot sizes range from 10% to 90% of their original size without changing any of the original code's reading/writing data, all the bit sizes are the same and no functions have been swapped with smaller versions (eg 'WriteShort' instead of 'WriteLong')."

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13. Re: No subject Nov 29, 2006, 15:59 DrEvil
 
No it doesn't, or rather it shouldn't. Player hit detection means jack in any commercial game engine i've worked with. it doesn't effect the networking much. Server typically has authority over hit detection for inflicting damage, and clients do it client side for visual effect.

It should be expected that that animations would be kept in sync enough where it's accurate enough visually. It must have been stupidly implemented for that to be one of the limiting factors of their networking. Can't say I'd be surprised if that were the case though.

You have some source to this? Or are you assuming that's the reason they removed it? I'd be more inclined to remove it because its completely unnecessary, and likely stupidly expensive for what it provides.

This comment was edited on Nov 29, 16:27.
 
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