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DOOM 3 Engine Networking Mod

zerOnet offers a small modification for DOOM 3 engine games that can significantly reduce the network usage in DOOM 3 (and the expansion), QUAKE 4, and Prey by an average of 50%. Word is: "The new snapshot sizes range from 10% to 90% of their original size without changing any of the original code's reading/writing data, all the bit sizes are the same and no functions have been swapped with smaller versions (eg 'WriteShort' instead of 'WriteLong')."

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9. Re: Well Nov 29, 2006, 15:03 Enahs
 
Here we get Doom 3 out of the box with 8 player support? This was in 2005 right?

The difference with Doom 3 and all the others you listed is that Doom3 does per-polygon hit detection. This puts it in a whole different class then those, and trying to compare the number of players allowed is not accurate. To detect 4 players in a MP session in Doom3 requires a few factors more of processing power and network data to achieve to detect a hit or miss.

I think the idea of per-polygon hit detection is good; it was however too far ahead of its time. If they went with traditional hit boxes MP would have been much nicer (if technically less accurate and inferior).

This mod is a server side only mod that should make network play smoother in these games, right? The author doesn't make much clear on his site...

No, it is a user side only mod.


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