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12. Re: Blizzard Sued Nov 21, 2006, 20:01 DrEvil
No, the developers could simply have used another person's installation of the game or have someone else test the work. Neither one would make them subject to the EULA as acceptance of it is not required in either case.

You know as well as I do they aren't doing that. There's no way they are relying on their users sniffing the necessary addresses or network packets of health/mana/whatever other memory they watch to detect whispers and shit.

Judging by some of their 'announcement' threads about new releases, and mention of 'network fixes' they may be sniffing network packets as well. You think reverse engineering network packets is legal? Sniffing memory for the purpose of financial gain of someone else product?

I guess that means you'd support someone creating and selling aimbots, wall hacks, driver hacks, speed hacks for your favorite FPS game right? Or money hacks for RTS games. Most of those don't modify the game files either, so it should be fine right? Never mind that it fucks up the game for everyone else.

This program does nothing without WoW. It is clearly a cheat, and knowingly against the EULA by the developers and players(that bother to read the faq). It profits off of WoW, and that puts it on shaky legal ground. Modders can't legally sell mods for games, so why would a cheat be allowed to? Sure they aren't directly using blizzard code like a games SDK but the entire program is based around memory locations and/or packet sniffing that were undoubtedly found by reverse engineering the activity or network traffic of blizzards game while playing on blizzards servers.

You're hopeless if you still don't see anything wrong with this.

I can only hope there is some law they can smack the devs with, but I wouldn't be surprised if there wasn't.

This comment was edited on Nov 21, 20:40.
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