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| [Nov 10, 2006, 11:13 am ET] - Share - Viewing Comments |
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| 13. |
Re: Gears of War has 'zero innovation' |
Nov 10, 2006, 17:51 |
DrEvil |
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And you just helped demonstrate the general downfall of videogaming over the past ~8 years.
Me? I'm a gamer. What do I look for in a game, over everything else? Innovation.
I don't intend to play another fucking WW2 FPS 20 years from now, but at the rate developers/publishers are going, I will have to cope with that or find a new hobby. What downfall?
I think it depends what sort of innovation you refer to. Some might consider the new locations in each Call of Duty/Medal of Honor innovative. Some people mean innovation that reinvents the way a game is played. Seems to me most people think of innovation as significant changes/advancements in the way a game is played. How much can you really do with an FPS? I'd day not much. Change up the weapons and new maps. I enjoyed most of the MOH and COD games for the diversity of locations and missions. Most of the COD and MOH games have been considered fun games by many, so naturally sequels are in order. Eventually the material will get old and we'll move on. Hopefully sci-fi is the next theme they will go all out on, as there is alot more room for creativity and new shit.
I'm also getting a little burned out on WWII games as well, and it takes more with each sequel to register on the fun meter. Thats all my point was, innovation doesn't automatically mean something is fun, but fun doesn't necessarily need innovation(unless you consider new maps innovation). Obviously we all have different opinions on what is fun, but IMO in the end fun is all that matters. Innovation is a really good hook for games that have it, and I too am looking forward to spore, but it isn't stopping me from enjoying other games that are fun. To me Gears of War is a fun game, whether or not it brought anything new to the table.
If you truely can't enjoy a game unless it reinvents the wheel then maybe it's time for a new hobby. The business doesn't work that way. Successful franchises get sequels, and often don't have alot of new shit other than different settings. Occasionally we get something cool and new, or shit we've all seen put together in interesting new ways. That certainly has an effect on whether the game is fun, but it doesn't default to shit if it doesn't have it. IMO being a hard core gamer is self defeating for some people, cuz they expect new games to capture the same enjoyment that they may have experienced years ago. Many argue the original DOOM is a classic. I can only attribute this to it being the first major successful FPS that many of us clocked alot of hours of enjoyment into, moreso than it actually being that great of a game. We all want to relive the funnest moments of our gaming experiences in newer incarnations.
Many times 'new' shit can also ruin what might otherwise be a fun game. Innovation is only part of a bigger picture, and a part that is often successfully left out of a fun game. Quake 3 brought nothing new to Quake, but is often regarded as one of the best DM games around. HL2 didn't really bring anything new, but was wildly successful. WoW isn't that much different than many other MMO games. A combination of many other things is what makes WoW the huge success IMO, with innovation not playing that big of a part.
Blah, sorry for the essay.
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