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    S.T.A.L.K.I.N.G. on Eurogamer offers a Q&A with Anton Bolshakov about S.T.A.L.K.E.R. Shadow of Chernobyl, GSC Game World's upcoming first-person shooter: "This feature has never been done before in a game. It took a lot of experimentation. This, of course, caused the delay for the game's release. It's a critical feature. The original idea was to create a totally randomised game, but it took us time to realise that it's just impossible to do. We then had two options: either we did a totally scripted game or we tried to preserve this life simulation. We found a way to combine the two elements in the right way."
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    The Neverwinter Nights 2 Q&A on IGN chats with Obsidian's Josh Sawyer about their D&D RPG sequel: "The player can choose to focus in Craft Alchemy (create poisons and alchemical bombs, distil essences from creature remains), Craft Armor, Craft Weapons (create base armor and weapons from a variety of materials like cold iron, mithril, and adamantine), Craft Traps (create traps that can be placed in the world for enemies to trigger), and Craft Magic Arms and Armor (enchanting existing weapons and armor), Craft Wondrous Items (miscellaneous magic)."

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11. Re: No subject Nov 8, 2006, 08:20 Swerv
 
Thanks for the info Lars, I've been avoiding looking at the official forums to try to avoid storyline spoilers in any shape or form

 
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