|
|
 |
| [Nov 07, 2006, 8:19 pm ET] - Share - Viewing Comments |
- S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.I.N.G.
on Eurogamer offers a Q&A with Anton Bolshakov about S.T.A.L.K.E.R.
Shadow of Chernobyl, GSC Game World's upcoming first-person shooter: "This
feature has never been done before in a game. It took a lot of
experimentation. This, of course, caused the delay for the game's release.
It's a critical feature. The original idea was to create a totally
randomised game, but it took us time to realise that it's just impossible to
do. We then had two options: either we did a totally scripted game or we
tried to preserve this life simulation. We found a way to combine the two
elements in the right way."
- Neverwinter Nights 2
The
Neverwinter Nights
2 Q&A on IGN chats with Obsidian's Josh Sawyer about their D&D RPG
sequel: "The player can choose to focus in Craft Alchemy (create poisons and
alchemical bombs, distil essences from creature remains), Craft Armor, Craft
Weapons (create base armor and weapons from a variety of materials like cold
iron, mithril, and adamantine), Craft Traps (create traps that can be placed
in the world for enemies to trigger), and Craft Magic Arms and Armor
(enchanting existing weapons and armor), Craft Wondrous Items (miscellaneous
magic)."
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 11. |
Re: No subject |
Nov 8, 2006, 08:20 |
Swerv |
|
|
Thanks for the info Lars, I've been avoiding looking at the official forums to try to avoid storyline spoilers in any shape or form
|
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.