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| [Oct 27, 2006, 12:39 pm ET] - Share - Viewing Comments |
Aspyr sends word that the North American edition of Gothic 3 is gold, and gamers
can begin having their time devoured by Piranha Bytes' RPG sequel on November
13. Here's the announcement, which also pimps a contest: AUSTIN, Texas –
October 27, 2006 – Aspyr Media confirmed today that its highly anticipated PC
RPG Gothic 3 will ship on November 13 in North America, ensuring that it lands
on store shelves by November 20.
“Obviously, Gothic 3 is an important title for Aspyr, but as a gamer I can’t
wait for the holiday's best PC RPG to land in stores next month,” said Michael
Rogers, President and CEO of Aspyr Media. “I can already picture folks across
America grabbing a turkey leg, rolling up the sleeves of their snowflake
sweaters and gathering the ones they love around the PC hearth to stomp orcs -
as a family. After all, that's really what the holidays are all about."
Gothic 3 is rated T for Teen by the ESRB and will carry a SRP of $39.99. To
learn more about Gothic 3, and to enter for your chance to win a high-end gaming
PC, go to
http://aspyr.com/product/info/54. Contest ends November 30.
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| 46. |
Re: haha |
Oct 28, 2006, 01:20 |
Jerykk |
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Ah, the eternal question: Should games adapt to the audience or should the audience adapt to the games? On the one hand, adapting games to players results in dumbing down. On the other hand, it can also lead to improvements.
With Oblivion, Bethesda completely overcompensated and held the player's hand through every quest. It told you exactly where to go, where to find people, what to do, etc, really ruining any sense of surprise or investigation.
Now we have the increasingly popular stance of "SCREW THIS, I WORK 80 HOURS A WEEK, HAVE 10 KIDS AND THREE WIVES!!!! I DON'T HAVE TIME TO EXPLORE OR INVESTIGATE FOR QUESTS AND ANYBODY WHO DOES IS A SPOILED TEN YEAR OLD WITH NO LIFE!!!!!!!" While I sympathize with your busy schedule, you must realize that the gaming world does not revolve around you. As mentioned earlier, Oblivion really killed a lot of the adventure in the game by holding the player's hand all the time. Gothic has always taken a more old-school approach to RPGs and I like that. Should they have at least made a nav point system optional? I suppose but I don't really feel any need for it. I didn't have any problems finding the boars or the bandit leader or the hidden base or the farm or the many orc patrols. All it takes is a little exploration.
So yeah, I have no problems with the quest log. However, I do have problems with the combat system, which has been dumbed down. In the previous games, combat was all about timing and countering. When fighting NPCs, you'd time your blocks and then counter, block and counter, etc. One mistimed block or counter and you'd get hit by a 3-hit combo that took away 90% of your HP. With animals, it was all about dodging. Most animals would lunge at you, at which point you'd hop backwards (avoiding the attack) and then strike, hop backwards, strike, rinse and repeat. It was all very methodical yet intense since a single mistake could cost your life. In Gothic 3, you pretty much just mash the left and right mouse buttons as fast as you can and don't have to worry about timing or defense. Above all else, this is what bothers me about Gothic 3. I truly, truly hope they somehow improve the combat with the next patch.
P.S. Creston, you really shouldn't buy games until you've played them. No demo? No problem, just download a pirated copy. If you like it, buy the game. If not, delete it. No moral indignation required. This comment was edited on Oct 28, 01:23. |
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