Blizzard Entertainment
Licenses Havok Physics Technology (thanks
Macworld and
Ant) has word that an obstacle to Mac gaming has been cleared
with the announcement of a Mac edition of the Havok engine:
San
Francisco, September 14, 2006 – Havok, the premier provider of interactive
software and services to digital creators in the game and film industries,
announces today that Blizzard Entertainment® has licensed Havok 4.0, the
market-leading game-play physics and animation solution.
“Havok 4.0 will add power and flexibility to our development process,” said Mike
Morhaime, president and co-founder of Blizzard Entertainment. “We’re looking
forward to utilizing this technology with our upcoming games.”
Released in July this year, Havok 4.0 is a modular suite of artist tools and
run-time technology that enhances Havok’s industry-leading game-play physics and
animation products (Havok Physics™ and Havok Animation™). It also introduced two
new products - Havok Behavior™ and Havok FX™.
With Havok 4.0, game developers can select from a modular suite of technologies
and tools spanning game-play physics, character animation, behaviors and special
effects, optimized for the widest range of platforms, including Sony Computer
Entertainment Inc (SCEI) much-anticipated “PLAYSTATION®3” computer entertainment
system, Microsoft’s 64bit Windows operating system, and now Apple Mac.