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Mac Havoc

Blizzard Entertainment Licenses Havok Physics Technology (thanks Macworld and Ant) has word that an obstacle to Mac gaming has been cleared with the announcement of a Mac edition of the Havok engine:

San Francisco, September 14, 2006 – Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment® has licensed Havok 4.0, the market-leading game-play physics and animation solution.

“Havok 4.0 will add power and flexibility to our development process,” said Mike Morhaime, president and co-founder of Blizzard Entertainment. “We’re looking forward to utilizing this technology with our upcoming games.”

Released in July this year, Havok 4.0 is a modular suite of artist tools and run-time technology that enhances Havok’s industry-leading game-play physics and animation products (Havok Physics™ and Havok Animation™). It also introduced two new products - Havok Behavior™ and Havok FX™.

With Havok 4.0, game developers can select from a modular suite of technologies and tools spanning game-play physics, character animation, behaviors and special effects, optimized for the widest range of platforms, including Sony Computer Entertainment Inc (SCEI) much-anticipated “PLAYSTATION®3” computer entertainment system, Microsoft’s 64bit Windows operating system, and now Apple Mac.

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6. Re: The world of Sep 15, 2006, 09:04 Parallax_
 
Players will level there crates in a massive world spanning many indoor locations like the airbase hanger or the freighter. Ultimately leading to the 40 man warehouse raids where 40 players can spend 6 hours sitting in a warehouse to gain the best gear in the game.

LOOOOOOOOOOOOOOOOOOOOL!

 
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