[Sep 13, 2006, 10:03 am ET] - Share - Viewing Comments
- Stargate Worlds
Stargate Worlds Q&A on FiringSquad talks with Cheyenne Mountain
Entertainment's Chris Bernert about their coming Unreal 3 engine MMORPG
based on the Stargate universe: "We hope to avoid disappointing players by
sticking to what we feel are the key components of what makes the Stargate
franchise enjoyable. We also want to focus on what makes playing within the
MMO space fun. Now what exactly makes the MMO space fun is an endless debate
in itself but for us it’s a combination of Community, Content, and Combat.
If we can nail these three ideals then we have a good chance at not
disappointing our player base."
- Raph Koster
Koster on taking the industry into the mainstream on GameSpot follows up
the AGC talk by the former SOE CCO as they discuss the games industry: "I
think the collector's bundle is it. And I actually think saying "it's just
collector's bundles" minimizes just how dramatic an impact it's having on
the industry. We're finally seeing that kind of subsidiary market. The fact
that Yar's Revenge is now available on a keychain... You can take your
keychain and plug it in to a television and play Yar's Revenge. Now we're
talking something like what movies can do with sending content downstream to
live on other platforms. It's the equivalent of DVD rentals and cable and
pay-per-view and all that. We're seeing content actually spread out and be
able to be reused and monetized in fresh ways."
Marks on the new Acclaim on GameSpot talks with the head of the new
Acclaim about their plans for the future: "It's identical. When I
[purchased] Activision in '91, people said, 'You're crazy. It's a dead
brand. You're never going to make it. It's too late,' or whatever. So our
view was, 'No, it's not, because we're going to walk away from the cartridge
business.' And we decided to go into the CD-ROM business. At that time, the
only way you could sell a CD-ROM was inside of a box [with the CD drive].
And then eventually it became retail. And then you know the rest of the
- Aggression Europe 1914
Aggression Europe 1914 Q&A on Boomtown talks with Petr Prohorenko of
Buka about their upcoming world at war strategy game: "No doubt, the
tactical level battles will be changing considerably with the further
development of the game. In the beginning, the players will have to rely
mostly on massive front assaults carried out by infantry squads or machine
guns to defend the trenches. Later they will be able to use some early
battle tanks, anti-tank artillery and air strikes. As the technological
progress adds to the players’ military strength, they will have to look for
totally new tactics to use their arsenal effectively. Near the end of the
game there is a nuclear bomb to be developed. Dropping some on the tactical
map would normally clear out the entire opponent’s army as well as most
buildings in the area."
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