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| [May 01, 2006, 09:06 am ET] - Share - Viewing Comments |
- Ghost Recon: Advanced Warfighter
The
Ghost Recon: Advanced Warfighter Q&A on FiringSquad discusses the PC
edition of the special ops shooter sequel with Ubisoft producer Mathieu
Girard: "From the beginning we wanted to create a specific PC version for
GRAW and from that statement a third party developer seemed to be the best
solution. GRIN appeared to be an excellent choice for two reasons. First,
their powerful 3D engine. They’ve been working on it for several years,
gradually improving it and increasing its list of features. It is a very
versatile engine, one that easily adapts to new technology, and one to which
new features are easily added. The engine’s performance in rendering both
long sight ranges and close up details also makes it ideal for tactical
shooters. Close and long range battle has never been so detailed as they are
in GRAW PC."
- Tabula Rasa
The
Tabula Rasa preview
on 1Up is an audience with Lord British as it is a conversation with Richard Garriott of
NCsoft to discuss their upcoming MMORPG: "Last year we debuted the bold new
look and feel for Tabula Rasa. Since then we have fleshed out the one
complete world and some of our second. (We plan to launch with three worlds
and build new worlds with expansions.) We have refined and balanced the
combat systems and character growth. We have detailed hundreds of compelling
quests and storylines. Most importantly, I believe we have delivered on our
promise of integrating RPG mechanics and shooter pace and feel into an MMP.
And, we have dynamic changing battlefield environments that are
sophisticated and compelling to play."
- A Tale in the Desert III
The
A Tale in the
Desert 3 Preview - Part 1 on the MMOz Forum includes an article-format
Q&A with Andrew Tepper about the upcoming MMORPG sequel: "I fully expected
this unique form of in-game democracy that we use, to breed an ever-growing,
increasingly intrusive government, just as real-world democracy often does.
In fact, one big advantage I saw to Tellings was the chance to undo the
implosion that I thought was inevitable. The culture that evolved in ATITD
was just the opposite, and I still don't have a good explanation. The force
of law has always been applied with the lightest touch."
- The Island: The Earthling
The
Island: The Earthling Q&A on Strategy Informer talks with Iliya Chudakov
about their upcoming novel adaptation: "I suspect that you meant what
replay-ability the game is going to have. It might be compared with the
“replay-ability” of a good book. Once you’ve read it up to the end it’s
doubtfully that you’ll start reading it from the very beginning that very
minute. It is very likely that you put it on the shelf to reread once later.
The same is applicable to the game of such kind as 'The Island: The
Earthling'."
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