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Half-Life 2: Episode One Preloads

A new Steam Update announces that Half-Life 2: Episode One will begin preloading over Steam next week, reminds us that SiN Episode 1: Emergence is gold, mentions the Red Orchestra SDK that is detailed in the story that follows this one, and pimps some swag. Here's most of it:

Congratulations to Ritual! SiN Episode 1: Emergence has officially gone GOLD. The game is now available for preloading on Steam. The full game will be unlocked on May 10th at 10am Pacific Daylight Time (17:00 GMT).

Half-Life 2: Episode One will begin preloding next week, and will be available to play June 1st. With Episode One, we really feel like we've produced our best single player game to date, and we're excited for people to be able to play it.

Meanwhile, the Red Orchestra team continues to turn out updates, the latest of which is the beta SDK for their game. If you own RO and would like to try it out, click on the "Tools" tab inside Steam.

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81. Re: ... Apr 30, 2006, 21:12 Riley Pizt
Well, you have to establish an entitlement to play games so you have to have information saved... perhaps it could be done more securely, with all data hidden and passworded even when you're logged in.
I think Valve should err on the side of the customer in terms of the flexibility and security of offline mode. Does it open the door more to unauthorized play of the games? Sure it does, BUT that door is no obstacle to those who want to do that because they are already doing it. That restriction on offline mode is just hurting those who play by the rules. Plus, the non-existent copy-protection in Half-Life 1 certainly didn't hurt its sales, and making offline mode more flexible for the customer isn't going to hurt Valve either.

5) Don't charge for selling games. Whilst I agree with what you're saying I think a charge of only $1-2 would be a good idea as it means Valve has a record of the transaction, in case of fraud. The last thing I want is malicious friends or hackers just freely transfering accounts back and forth.
There should be no charge to transfer an account. Customers could do the transfer themselves without any intervention by Valve. It's just gouging by Valve to charge for it.

6) Don't require Steam to run the SDK's/development tools for Steam games. Sorry, I don't have any clue what you've talking about.
What I am saying is that the editing tools for a game on Steam should NOT require Steam in order to acquire and run them. Many people who mod don't necessarily even have the game installed on the same PC on which they do their modding. It's stupid to require Steam to be running and to be logged into it just to run a map editor or other tools to create or edit content for a game. In addition I always like to checkout the editing tools or SDK for a game before I purchase it if it is available so I know whether to buy the game. With games on Steam that isn't possible so long as the tools are tied to Steam.

This comment was edited on Apr 30, 21:12.
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