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War Rock Announced

The Official War Rock Website heralds development of War Rock, an upcoming multiplayer first-person shooter. The twist here is that the game is free-to-play, with a business model that relies on purchases of additional abilities and weapons by those seeking an advantage. The game is expected to launch in the summer, but there will be an open beta beginning next month. Word is the game will offer several game modes, support for custom content, and the ever-popular 3D voice chat:

The community-driven game-play supports additional maps, weapons, vehicles and in-game 3D voice chat. The game will eventually incorporate several modes including timed competition, survivor (timed free-for-all), independent one-on-one death match mode and last man standing.

"War Rock is an extremely addictive shooter with great weapons, smooth and intuitive controls and a wide variety of battle modes. From close quarters battles between SpecOps teams in built up urban areas to island campaigns with fast attack boats and helicopter gunships, War Rock has everything any adrenaline junkie will ever need," Matt Norton, War Rock producer, K2 Network, said.

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17. Re: No subject Apr 29, 2006, 03:16 Shadowcat
 
The free game but pay for other stuff could work, but not like this…not giving distinct advantages too.
There are many examples to the contrary. People have been buying and selling game features for quite some time now. Especially in MMOs like Everquest. Some people will spend significant dollars on highly-ranked characters or equipment.

And I will also point out the masses of folks who cheat at online games (necessitating the inventions of the likes of Punkbuster). If they can get an advantage for a few bucks, they're going to go for it. I expect some of them are salivating at the idea of a game where they can be 'better' than most other players just buy spending a bit of cash.

That's not to say that there won't be gameplay areas/arenas that are restricted to certain levels of character, either. There's no reason why it would *have* to be a case of paying customers wiping the floor with non-paying customers (and for the person who said skill won't come into it, that's a silly statement. A skilled player will often run rings around the opposition, regardless of what kind of ammunition is coming their way.

And in the end, the cost of a moderately well-equiped character is likely to be a lot less than buying a regular retail game, so if you enjoy the gameplay, why the hell not pay to get more of it? The core game didn't cost you a cent, after all.

Good luck to 'em, I say.

 
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