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| [Apr 24, 2006, 10:03 am ET] - Share - Viewing Comments |
IDDK and
G5 Software announce WWII Battle Tanks:
T-34 vs. Tiger, an upcoming WW2 tank sim. The first screenshots can be found on
3D Gamers, and
here's the announcement: IDDK ( www.games.iddk.ru ) and G5 Software (
www.g5software.com ) announce a new tank simulation to be set during the Second
World War.
“WWII Battle Tanks: T-34 vs. Tiger” tells the story of the great triumph of the
Soviet Army during the summer campaign of 1944. The Soviet Army had won the
battle near Kursk, and since that day, German tank forces were retreating.
“Operation Bagration” in 1944 was one of the most significant Russian campaigns
during the struggle of Soviet and German tanks in Belorussia.
The player will be able to experience “Operation Bagration” in two playable
campaigns – a Russian campaign and a German campaign, where he can take control
over the Russian T-34 or, respectively, the German Tiger.
The player will be fighting in realistic locations, modeled after the
Belorussian landscape of the early 20th century, recreated from hundreds of
reference photos and maps. Additionally, the game will feature a realistic
combat environment, including infantry, cars, armored personnel-carriers,
artillery, aircraft.
The most detailed technical documents available were used to model realistic
physics and tank behavior. To model realistic tank movements, the propulsion
systems, transmissions and gear-ratios, tank masses, friction and suspensions
were taken into consideration. For a realistic gunnery model, the mass of the
shell, gravity, and the initial speed of the various ammunition types, as well
as the various gunner's sights available, were taken into consideration.
Realistic effects, such as explosions, smoke, destruction of vehicles and
buildings are modeled. Tanks (and other objects) can be shot or rammed,
displaying different levels of damage. The player can observe the battlefield
from both realistically modeled 3D or virtual stations, as well as from third
person views and various camera angles.
Napalm Engine technology allows for stunning graphics effects, such as dynamic
shadows, self shading, bump mapping, specular maps, glow and bloom effects. New
technologies used make it possible to stretch the map-size to over 40 square
kilometers and set up thousands of trees of the highest level of detail.
Key features:
• Storyline based on the Soviet Army “Bagration” operation in
Belorussia in 1944;
• Large scale of available missions;
• Realistic handling and physics;
• Realistic locations depicting Belorussian landscape of the
early 20th century;
• Detailed animation of weapons, vehicles and infantry due to
NAPALM Engine;
• Realistic combat environments of that time period,
including infantry, cars, artillery, aircraft, armored personnel-carriers;
• Playable, detailed 3D crew stations for commander, driver
and gunner;
• Non-Linear Mission Structure;
• Various external Views;
• Realistic effects: explosions, smoke, destroyable units;
• Both Internet and LAN Multiplayer Options;
“WWII Battle Tanks: T-34 vs. Tiger” is scheduled for release in Q1 of 2007 in
Russia.
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| 7. |
Re: View |
Apr 25, 2006, 02:11 |
ShakyJake |
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Tigers have crap turn speed and were weak against late-war Soviet tanks. Look it up people.
The Tiger was purportedly quite a nimble machine for its size and tonnage, comparable to much smaller tanks. The transmission and steering system were apparently much easier to operate, if not completely reliable. It was also capable of pivoting in place, which many other tanks could not do. It wasn't a slow lumbering beast like it's usually made out to be.
And as for opponents, it positively butchered T-34's when it arrived on the battlefield. Soviet tanks got bigger, but then so did German armor. Soviet vehicles like the IS series may have eventually outclassed the Tiger, but by then there were other German tanks that made the original Tiger look like a kitten.
If the game is based on realistic performance, it might make for an interesting simulator. But it seems that as much as they throw "realistic" around in the pitch, it's mostly over physics, handling, etc, and not actual capability. Gameplay concessions may have been made.
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