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Gold - Star Wars: Empire at War

LucasArts announces that Star Wars: Empire at War is gold, and slated to appear on a planet near you on February 16:

LucasArts is excited to announce that Star Wars: Empire at War has officially GONE GOLD on PC and is scheduled to “command” its way onto store shelves on February 16, 2006.

Star Wars: Empire at War puts the power to command an entire war for the Star Wars galaxy at your fingertips, with battles focused on action-packed combat rather than tedious resource gathering. Set a few years before the events of Episode IV A New Hope, LucasArts’ new PC game lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.

Star Wars: Empire at War is developed by Petroglyph and published by LucasArts. For more information and to download the playable demo, go to the official product website at www.empireatwar.com.

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42. Re: Star Wars: EaW Feb 4, 2006, 04:41 .Drifter
 
Setting the game to 2000 compatibility mode nearly doubles the time it runs smoothly.
As for the game, I drop all my units at the begining, maybe 1 or 2 more reinforcement drops during the entire land attack sequence. The entire time I'm playing, I'm taking out Empire units, so less units to draw onscreen, I don't add any new units usually, so no increased graphics load. Seeing as how there are less units in total the longer the game goes on, meaning less graphics and less AI computing, I'd think the game would run better, or at least the same.
Anyways, I think I've narrowed the issue down to missles. The more missles I fire, the worse the game runs. The longer I hold off firing any missles, the longer the game runs smoothly. Possible memory leak related to the total number of missles fired maybe?
Meaning, if I go hog wild and fire missles nearly nonstop for the entire time I'm playing, the game slows down faster, even after I've stopped firing the missles. If I use only tanks, no missles, the game seems to keep running fine.
This comment was edited on Feb 4, 04:44.
 
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