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Redding, CA 06/22
Tampa, FL 06/26
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Regularly scheduled events

Evening Q&As

  • SOE
    GamerGod's Chris Kramer Q&A talks about all of SOE's MMORPGs: "From our perspective, every successful MMO is a win for not only the genre of online gaming, but for SOE as a company. New MMOs have been attracting a new audience to a genre that SOE clearly dominates in a way that no other North American company does. Eventually, players of these other online games will be looking for new titles and new entertainment, and SOE can offer them a broad range of experiences, from the hardcore guild raiding of EverQuest to the persistent first-person action of PlanetSide to mastering the Force in Star Wars Galaxies."
  • Sensible Soccer
    HEXUS.gaming's Sensible Soccer Q&A gets some kicks by talking with Jon Hare about the upcoming soccer game: "What we’ve got are the same big head, little bodied players that you’ve seen in previous Sensible Soccer games… You know those collectible figures? The plastic ones? The ones that have big heads on little bodies? THAT’S what our players look like… But a bit more cartoony too, like caricatures … so they sort of hint of a particular player but could really be anyone sort of thing…"
  • Dark and Light
    MMORPG.COM's Dark and Light Q&A #10 has more answers from the team at NPCube about their upcoming MMORPG: "We learned from our beta players that it is impossible to force a player to play the way you want! Each player has his own way of starting, playing, and evolving in the game. It’s critical to plan numerous game opportunities so as to reach as many players requirements as possible. Another thing that has been really positive: two of our beta testers joined our dev team."
  • Tom Hall
    3D Realms' The Apogee Legacy Q&A #4 talks with Tom Hall about the old days at Apogee: "Carmack and I had stayed up late one night making a funny joke demo of Super Mario Bros 3 and putting it on Romero's desk in the morning. This lead to a demo for Nintendo, which got to the head table but was rejected, so we decided to do our own thing. I went off to my office and in 15 minutes came up with the story of Commander Keen, which Scott was dying to publish, and so he did!"

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