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Morning Q&As

  • Civilization IV
    Why Civilization needs Patches on Planet Civilization includes comments from Soren Johnson, while the Soren Johnson Interview on Planet Civilization offers an audio conversation with the Firaxis programmer, accompanied by a transcript of the interview about their strategy sequel: "With Civilization IV we thought: 'This is our chance to do it right from the beginning. Let's grow things slowly. It's going to be by invitation only, because we want to pull in people who normally wouldn't try to get into a beta test.' That's why we build the Frankenstein testing environment for Civilization IV, and I feel like I know each person on the forum and it's been a longer relationship there. We didn't want the type of people who would compile a huge list of things they want to see in Civilization IV. We wanted people who are very good at taking a look at what's actually there and see what the implications are. Beyond that we also wanted a group of good multi-player testers."
  • The Matrix Online
    Gamecloud's The Matrix Online Update Q&A jacks in with SOE's Dan Myers about their The Matrix MMORPG: "We generally don’t talk about the actual subscriber numbers. That being said, we’re looking forward to doing some new-player promotions next year. The main gating factor is the release of Combat Revision 2.0, which is scheduled to begin public testing this month. Between the combat and Ability improvements and our work on “reflowing” the neighborhood content, the game is going to be much more attractive to new players. If there’s one thing we like, it’s giving new people the red pill."
  • You Are Empty
    The You Are Empty Q&A on Gry komputerowe is a bilingual conversation with Digital Spray Studios (the English translation is to the right of the Polish version), discussing their upcoming first-person shooter: "Our story is an alternative version of history. After winning the WWII Soviet Union begins ambitious experiment. Main goal was changing human nature and creation a new breed of 'overhumans'. Government chooses one of the Soviet cities as place for final tests. Population has known nothing about experiment preparations. So test’s crash failure became real catastrophe. Because of unpredictable deadly mutations most citizens were killed in first hours. Those who remain live turn in enormous creatures driven by simple instincts. But some people can survive. Why this happens you will recover through game. Main character is commoner. He wake up in hospital just outside the city and begins explorations."
  • Mourning
    There's a Mourning Q&A on Krelslibrary.com (thanks Slashdot and Mike Martinez) discussing the on-again/off-again development of the MMORPG (story and story). The anonymous conversation about the game at one time known as Realms of Torment sheds some light on its sporadic development: "The game was going nowhere, no one really believed in its success. We all knew it was going to fail, but we were kind of reluctant in admiting [sic] it. Those who realized this and had better opportunities, left. Those who were blinded by different reasons or had no other choices, remained till the end (or maybe had different reasons.) It's not that we didn't try to change this direction the game was heading to... We did, but no one was listening to us."

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6. SOE Jan 3, 2006, 22:30 Pete
 
Sony sure likes to change combat systems around alot.  
Doin' it Big
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