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| [Jan 03, 2006, 11:31 am ET] - Share - Viewing Comments |
- Civilization IV
Why
Civilization needs Patches on Planet Civilization includes comments from
Soren Johnson, while the
Soren Johnson Interview on Planet Civilization offers an audio
conversation with the Firaxis programmer, accompanied by a transcript of the
interview about their strategy sequel: "With Civilization IV we thought:
'This is our chance to do it right from the beginning. Let's grow things
slowly. It's going to be by invitation only, because we want to pull in
people who normally wouldn't try to get into a beta test.' That's why we
build the Frankenstein testing environment for Civilization IV, and I feel
like I know each person on the forum and it's been a longer relationship
there. We didn't want the type of people who would compile a huge list of
things they want to see in Civilization IV. We wanted people who are very
good at taking a look at what's actually there and see what the implications
are. Beyond that we also wanted a group of good multi-player testers."
- The Matrix Online
Gamecloud's
The Matrix Online Update Q&A jacks in with SOE's Dan Myers about their
The Matrix MMORPG: "We generally don’t talk about the actual subscriber
numbers. That being said, we’re looking forward to doing some new-player
promotions next year. The main gating factor is the release of Combat
Revision 2.0, which is scheduled to begin public testing this month. Between
the combat and Ability improvements and our work on “reflowing” the
neighborhood content, the game is going to be much more attractive to new
players. If there’s one thing we like, it’s giving new people the red pill."
- You Are Empty
The
You Are Empty Q&A
on Gry komputerowe is a bilingual conversation with Digital Spray
Studios (the English translation is to the right of the Polish version),
discussing their upcoming first-person shooter: "Our story is an alternative
version of history. After winning the WWII Soviet Union begins ambitious
experiment. Main goal was changing human nature and creation a new breed of
'overhumans'. Government chooses one of the Soviet cities as place for final
tests. Population has known nothing about experiment preparations. So test’s
crash failure became real catastrophe. Because of unpredictable deadly
mutations most citizens were killed in first hours. Those who remain live
turn in enormous creatures driven by simple instincts. But some people can
survive. Why this happens you will recover through game. Main character is
commoner. He wake up in hospital just outside the city and begins
explorations."
- Mourning
There's a
Mourning Q&A on
Krelslibrary.com (thanks
Slashdot and Mike Martinez) discussing the on-again/off-again development of the
MMORPG (story and story). The anonymous
conversation about the game at one time known as Realms of Torment sheds
some light on its sporadic development: "The game was going nowhere, no one
really believed in its success. We all knew it was going to fail, but we
were kind of reluctant in admiting [sic] it. Those who realized this and had
better opportunities, left. Those who were blinded by different reasons or
had no other choices, remained till the end (or maybe had different
reasons.) It's not that we didn't try to change this direction the game was
heading to... We did, but no one was listening to us."
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| 6. |
SOE |
Jan 3, 2006, 22:30 |
Pete |
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| Sony sure likes to change combat systems around alot. |
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