[Dec 20, 2005, 3:45 pm ET] - Share - Viewing Comments
A new "Quakemas" (wait until Bill O'Reilly hears this one!) map pack is now
available for Quake 4, Raven Software's recently released installment in the
science fiction shooter series.
, Gameguru Mania
Mesquite, TX – December 20, 2005 – Shaking up the holiday season
with a trio of aftershocks, id Software™, Raven Software and Activision, Inc.
(Nasdaq: ATVI) have released the Quakemas Map Pack - three new downloadable maps
for QUAKE 4™ on the PC. The maps—Railed, Tremors, and Campground Redux—offer
all-new gameplay environments for more fast-paced, intense multiplayer combat.
These latest maps are now available for free download at
Railed – Set in an abandoned, rusting Strogg facility, the environment in
Railed produces fast paced frenetic tournament action. This new map is all about
close-quarters combat and hair-trigger reflexes as players hustle through the
winding, multi-tiered corridors. Designed particularly for tournament play,
Railed also supports Deathmatch and Team Deathmatch game modes, and is
guaranteed to provide some thrilling fast-action gameplay.
Tremors – Built within a twisting underground cavern and peppered
throughout with pipes, bridges, and catwalks, Tremors demands tactical
expertise. Enemies attack from above and below in the enormous, multi-tiered
environment, making team-play invaluable. Tremors is perfect for huge
Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay
Campgrounds Redux – With QUAKE 4’s updated technology, Campgrounds Redux
now has a fresh look and feel, revitalizing this QUAKE III classic. Excellent
for any number of players, this updated version supports Deathmatch, Team
Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with
this throw-back to one of their old favorites.
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||Re: GOLLY GEE !!!
||Dec 21, 2005, 07:34
I would assume anyone that has played through FEAR would know for themselves. If all you've played is the demo I could understand how it wouldn't seem that great, the encounters in the demo are short, easy and not that interesting tactically.
True... true. I have only played the single player demo. And the multiplayer demo locked up my machine when I'd click the .exe so I have not tried it... The instability of the game, the environments, and the lack of nothing really innovative or new being offered has kept me from making the purchase.
I'm a big fan of Monolith and I've played almost all of their games. But I can't help but feel that, like Contract JACK, FEAR is a step backwards (when compared to NOLF and TRON) because FEAR is a pure shooter.
That said, the reviews and the internet buzz for FEAR have been great. So I've been keeping an eye on the title for a possible buy after Christmas.
Anyway, I was really hoping you were referring to the multiplayer combat being better than the rest... I suppose the "weapon feel" can apply to the multiplayer aspect, but I really don't see how the weapons can feel better than Quake or Half-Life. The railgun and crossbow are so satisfying for me to kill with. Of course, this is a matter of opinion.
Still, I am intrigued by your post... what's your opinion of FEAR multiplayer, and how often do you play it?
I'm so bored with BF2 and it's lousy fucking weapons.
I don't play video games... I play murder simulators.