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Quake 4 Patches, SDK

A new patch for Quake 4 is now available, updating the Win32 edition of Raven's sci-fi shooter sequel to version 1.0.4, as well as updated Linux binaries bringing the Linux client and server to version 1.05. There is also the first release of the Windows and Linux SDKs for those interested in creating mods and maps. All the downloads can be found on id Software's FTP server. Mirrors of the Windows patch are on 3D Downloads, 3D Gamers, Boomtown (registration required), Filecloud, FileFront, FileShack, Gameguru Mania, Gamer's Hell, GameSpot, VGPro, and Worthplaying. Mirrors of the Linux binaries are available from 3D Downloads, 3D Gamers, FileFront, FileShack, Gameguru Mania, Gamer's Hell, VGPro, and Worthplaying. The Windows SDK is mirrored on 3D Gamers, Filecloud, FileFront, FileShack, Gamer's Hell, GameSpot, VGPro, and Worthplaying, while the Linux SDK is available on 3D Downloads, 3D Gamers, Filecloud, FileFront, FileShack, Gamer's Hell, VGPro, and Worthplaying. There's more on this in Timothee Besset's .plan:

We have released the 1.0.4 update for Quake 4. Check our website for all the announcement details. This update is compatible with the current release, but we recommend everyone to upgrade. We also released an SDK so you can start making game modifications. There is also lots of documentation on content creation on the iddevnet website.

Now to answer a few frequently asked questions about the GNU/Linux version:

- Linux clients can't play on pure Windows servers 'out of the box'. Even with this update, Windows server still need to put a game pak in their path so Linux clients can join in. This is documented in the Quake 4 GNU/Linux FAQ.

- The builtin level editor will not be available on Linux. As was the case with Doom 3, it is too heavily dependent on Windows APIs to be ported. I would advise anyone interested in content creation for Quake 4 on GNU/Linux to help add support in GtkRadiant.

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23. Re: Modern TCs Nov 16, 2005, 18:33 Kris Redbeard
 
Not often, for sure. Still, every now and then you get a talented team doing the business. Personally I'm looking forward to "The Dark Mod" for Doom 3. I expect I'll buy a copy of D3 when that's finished.

I hope it does get finished. Big fan of the Thief series... ok, so Thief 1 & 2... 3 is just a bit 'lacking'.

F.E.A.R really got to me because of the single viewpoint approach. It *really* brings you into the game when you are more than a floating weapon and arms. First time I've seen it done well. Its something I've toyed with in Quake3, UT200X, SoF2 and DOOM3. I figured it was a must have for any future game/mod, though it is still rarely used. Gonna try it with Quake4 now - see about setting up a Strogg DM mod (play as Berserker, Gladiator etc, from their viewpoint).

Unfortunately, I don't see F.E.A.R being anything more then a great single player game. Its multiplayer doesn't grab me or anyone else I've shown it too. With any luck a mod will come out to prove me wrong. One can only hope

As for Action Quake4 - aint gonna happen, though there is the idea of using an open sourced engine for "Action" like game (check out the Action forums).

 
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