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Spaceships Ahoy - X3: Reunion

Enlight announces that X3: Reunion has shipped, and that Egosoft's space combat and trading sequel is now available in the U.S.:

PARKVILLE, MD – November 4th, 2005 – Enlight Interactive, a leading software developer and publisher, announced today that X3: Reunion has shipped to retail outlets nationwide. In the heroic battle for control of the X universe, players must manipulate the economic system or eliminate their enemies to achieve supremacy.

Utilizing the very latest in graphical technology, including a dynamic AI system, X3: Reunion allows players the freedom to fight opponents in explosive head-on combat or to outsmart them using commerce. Soar through the open skies and explore the vast reaches of the X Universe in their own space craft, using diplomacy, commerce or all-out combat to dominate the galaxy.

“Our partnership with Egosoft has been absolutely fantastic, and we have teamed to create one of the most beautiful space simulation games ever,” said Paul Lombardi, CEO of Enlight Interactive USA. “X3: Reunion further solidifies the X series and has become a true franchise in the PC segment of our business. With outstanding customer support, we look forward to possibly expanding the hugely popular title into the console industry.”

Features for X3: Reunion Include:

    • Revolutionary in-house DirectX 9 engine, featuring the latest in graphical technology. Full use of the entire range of pixel shader technology is used to create realistic reflections
    • Defeat your enemies through combat or commerce, blockades and building. Compete against traders who learn and improve as the game progresses
    • Multi-functional user interface, offering complete user-defined control by mouse, keyboard, game pad or joystick of the unique X universe physics with controlled semi-Newtonian drifting
    • Over 200 main game models designed in incredible detail and over 10,000 independent active objects interacting in the same real time environment as the player
    • Additional content added post-release, including new missions, models, AI updates and new 3D content
    • Vast factories in different sizes and constructs, spanning tens of kilometers in length built by NPCs and players alike

X3: Reunion, available for the PC, is Rated T for Teen by the ESRB and carries a suggested retail price of $39.99. For more information on X3: Reunion, please visit http://www.x3-reunion.com

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91. Re: Rate this Nov 6, 2005, 07:28  dsmart 
 
And if you expected anything else, you're daft, and you deserve to be disappointed. X3 changed from an X2 expansion around 6 months ago. Anyone who thought that they could come up with an amazing new game in 6 months is delusional. It wasn't going to happen. What's more, it wasn't planned to happen. X3 was always going to be X2 dressed up, with some of the notables improved (ie, the trading system and combat). Both of which have been improved.

Please stop with the name calling. Can't we keep ONE thread civil?

Anyway, you are probably the DAFT one because you are assuming that the game was only six months in development when they made that announcement. Thats not the case.

Further, the expansion was supposed to be about what you described. So tell me, HOW does that explain the move from an expansion to a full blown - FULL PRICED - game? Not to mention a buggy one at that.

They removed the cockpits because of the backlash they had in X2, when people complained that every race's cockpit looked the same, and everyone wanted a different cockpit for every ship.I believe that originally they were planning something to that extent, but with the new engine, their artists were already way too busy to be able to also draw 90+ cockpits. So they dumped cockpits because they had no time, not because they wanted the HUD.

Yep. But the point being, if it AIN'T BROKE; DON'T FUCKING FIX IT. Everyone please read:

http://www.igda.org/miami/meetings/2005-09.php

Worse case scenario, they could have simply made is a toggle so that those who wanted it as-is, could still have it. And those who didn't want it, could remove it. The HUD can be toggled on|off already.

This is the SAME issue I had with my game. I have a TON more crafts than any X2 game (not to mention the plethora of ground vehicles etc). Back (in BCM) when I expanded the game so that the player could control any craft|vehicle, I removed the cockpits (last seen in BC3K v2.0x) because it was a tremendous amount of work to say the least. Since I removed it - two game generations (BCM...UC) ago, that noise about not having cockpits, has quieted down.

This comment was edited on Nov 6, 07:29.
 
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
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