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Battleground Europe Stress Test

GMX Media and Cornered Rat Software announce that today marks the start of a final stress test for Battleground Europe, with the European launch of World War II Online planned for next week. Here's word:

London, UK (November 3rd) GMX Media and Cornered Rat Software are pleased to announce that the final Battleground Europe stress test will start Friday 4th November and be open until Monday 6thth November. Battleground Europe recently went to gold status and is set for release across Europe on November 11th 2005.

This final stress test is to ensure that servers are able to contend with the numbers of new players joining the game on release and that all the Gold content is 100% error free. Join thousands of players in the biggest World War 2 MMO game ever created and sign up at to participate in the final pre-launch build of the game!

New features to be included at next update include :

Updated models and textures of the first person infantry weapons
Waypoint features for squad command
Contact report features
Squad management control systems

For all the latest information and updates to Battleground Europe, report for duty and find out more about the biggest World War II massive multiplayer game available.

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6. Re: Wow. Nov 5, 2005, 05:17 ShakyJake
Have you tried turning all the settings up, Ant? The graphics are actually quite nice once you enable all the bells and whistles. Or at least, compared to when I first started playing the game about five years ago.

To be honest, I just recently unsuscribed to the game (after said five years). The game is very slow-paced, and with the gigantic front that the war is fought on coupled with not exactly the largest playerbase in a MMOG, most battles in any one area seem to be comprised of no more than a dozen fighters on either side. Not a "battle" at all, but rather just little skirmishes here and there. And when a place does heat up, all the good toys have already been "used up" and won't be available for another couple hours. This is one of those games where you can drive your tank around for two hours and never once see another tank. Since armored clashes were one of my biggest enjoyments in this game, this can be extremely frustrating.

There's some gameplay changes that are being made to the game to help out some of these difficulties, and it may be that some of my problems have already been addressed. If so, this would be a very fun game for anyone looking for a very realistic simulator to get into. You won't find any hitpoints in this game, it's completely down to penetration mechanics. Getting shot is bad, one bullet is all it takes to kill you. Which tends to suck with the slow gameplay, but...

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