[Oct 21, 2005, 9:53 pm ET] - Share - Viewing Comments
- Sid Meier
- Sid Meier Responds (thanks Siggi) is a Q&A with the famed designer
subjecting himself to the questions of the masses of /. readers: "Believe it
or not, I think the biggest thing PCs have going for them in the console war
is the mouse/keyboard interface. So many game types are nearly unplayable
without this simple mechanism. Real-time strategies, first-person shooters,
point and click adventures, are all best suited to a mouse and keyboard.
Another important factor is the innate upgradeability of PCs vs. consoles.
The fact that you can still have a viable machine two years after it has
been on the market, by simply adding RAM or a new video card is priceless.
PCs also benefit from fairly cost effective high-resolution monitors.
Finally, you can't ignore how easy it is to connect PCs to the internet
(another mouse/keyboard must by the way). Being able to quickly, easily, and
cheaply connect is a major plus, as it allows all sorts of flexibility -
from finding opponents to downloading patches and content to browsing forums
- Fallen Earth
Fallen Earth Q&A talks with James Hettinger of Icarus Studios about
their upcoming MMORPG: "I would also contend that almost every great game
has been original intellectual property and that it is the exception rather
than the rule for branded content to be a break through product. There are
tons of examples of break through products such as Doom, Half Life,
Civilization, The Sims, Grand Theft Auto, Mario Brothers, EverQuest, Halo,
Age Of Empires, and the list goes on and on. These were all smash hits and
none of them were based off of branded content. We think of them as branded
content now because they have been so successful but they all started as
- King Kong
There's an audio interview with Michel Ancel
on the Frag
Dolls Website discussing the King Kong game during a launch of the film
remake it ties-in with in London.
Update On AEGIA is a Q&A with Manju Hegde, CEO and founder of AGEIA
Technologies, on their hardware Physics Processing Unit: "Yes, we have
signed up many developers who are planning to use the technology in exciting
and inventive ways. Several AAA titles in the list of upcoming games that
support the PhysX processor have the potential to be the killer app — we
will only know after we see the reception by gamers. Hardware physics has
the potential to affect game play in many different ways, making the
situation even richer that that during the Voodoo days."
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||Re: No subject
||Oct 22, 2005, 11:03
|That's about the only thing I agree with but I could also claim that PCs are teh suxor at driving games and fighting games because of the mouse and keyboard.
They are, arguably. But you can buy and use a joystick, gamepad and a wheel, or even attach most console controllers via an adaptor.
Merely by adding components typically worth a couple of times more than a current console I can stay up to date with my PC games?
Bah humbug. Unless you stay cutting edge, PC hardware doesn't cost all that much. You can get a decent graphics card for <100 Euros, it will still be faster than the current consoles. And you don't have to upgrade everything all the time, just single components. In fact, you don't have to upgrade anything at all, since PC games are usually designed to scale down to positively ancient hardware, like my current setup. Adding a new AGP graphics card would add at least another year, and maybe two to its viable lifetime.
I'm going to start filing away at that PCI-E card to make it fit in my AGP slot?
Yeah, I imagine you would. For the other people, there are plenty of good cards still available for AGP.
So do consoles. They're called televisions. Apologies to those in America who suffer from NTSC.
What are you talking about? HDTV? They are expensive. Standard definition TVs aren't anything like high resolution.
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