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Day of Defeat: Source Date

Valve announces that Day of Defeat: Source will be released on September 26:

Day of Defeat: Source (DoD: Source), the latest version of the WWII online action game from ValveŽ, will be made available to gamers everywhere on September 26.

"Day of Defeat has quietly been one of the most played online action games for the past three years," said Gabe Newell, president and founder of Valve. "Day of Defeat: Source represents a major leap forward in both graphics and gameplay, and pushes the Source engine harder than any other Source project. "

DoD: Source takes the classic teamplay of DoD and expands the experience with Source, the engine technology Valve created for Half-LifeŽ 2 and it's next generation of games. With this technology, DoD: Source offers state of the art graphics with optimized versions of popular maps and all new player, weapon and world models, plus support for HDR lighting.

DoD: Source leverages the power of the Source engine by introducing advanced sound technology to provide a more immersive soundscape and integrated physics simulation technology for ragdolls and physically simulated objects throughout each map.

Available via Steam for just $19.95 and in the Counter-Strike: Source retail package, DoD: Source is a rebuild from the ground up of Day of Defeat on the Source engine.

DoD: Source will be available for pre-load and pre-order next week. Those who purchased the Half-Life 2 Silver or Gold Steam offers will receive a request to pre-load the game at this time and will receive access to play the moment the game is made available.

For more information, visit www.steampowered.com

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59. Re: No subject Sep 9, 2005, 22:04 Beamer
 
And steam is ... convenient? Is it not? How much is that convenience worth to you? I really don't see this as such a huge leap of logic here.


No, according to many people it isn't.
It also isn't an option, whereas paying for the convenience of Fileplanet is. Doesn't that seem like a huge leap of logic to you?

If Valve had problems with all the bandwith they could do what every other developer/publisher does and let the community handle it, rather than charging people.


Because, I repeat, no game will be successful if they expect people to pay a monthly fee for it. Also consider the replay value of HL2 - mods. How many of us have fired up the single player in the past few months? No, we've fired up mods. If Valve were to charge a monthly fee for HL2, don't you think those modmakers would find their way to, say, UT2K4 or Doom 3, games just as many people have and don't need to pay to play? So people would buy two months of Steam, beat HL2, and have nothing left to go back to because the mod community would be ignoring it (moreso than they seem to be already.)


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