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Day of Defeat: Source Date

Valve announces that Day of Defeat: Source will be released on September 26:

Day of Defeat: Source (DoD: Source), the latest version of the WWII online action game from ValveŽ, will be made available to gamers everywhere on September 26.

"Day of Defeat has quietly been one of the most played online action games for the past three years," said Gabe Newell, president and founder of Valve. "Day of Defeat: Source represents a major leap forward in both graphics and gameplay, and pushes the Source engine harder than any other Source project. "

DoD: Source takes the classic teamplay of DoD and expands the experience with Source, the engine technology Valve created for Half-LifeŽ 2 and it's next generation of games. With this technology, DoD: Source offers state of the art graphics with optimized versions of popular maps and all new player, weapon and world models, plus support for HDR lighting.

DoD: Source leverages the power of the Source engine by introducing advanced sound technology to provide a more immersive soundscape and integrated physics simulation technology for ragdolls and physically simulated objects throughout each map.

Available via Steam for just $19.95 and in the Counter-Strike: Source retail package, DoD: Source is a rebuild from the ground up of Day of Defeat on the Source engine.

DoD: Source will be available for pre-load and pre-order next week. Those who purchased the Half-Life 2 Silver or Gold Steam offers will receive a request to pre-load the game at this time and will receive access to play the moment the game is made available.

For more information, visit www.steampowered.com

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46. Re: No subject Sep 9, 2005, 20:54 random.thought
 
OMFG! You can download the game more than once!@#^!

I'll remind you, dipshit, that there are other people who do this. Guild Wars has no monthly fee and content is streamed to you on an on-demand basis. In fact, the entire game is streamed to you. You merely need to download one tiny 64KB client. Interesting, how they're able to maintain profitability there at over 1 million users who constantly download content, when WoW uses a bittorrent distribution method for content and charges a monthly fee.

It's all in the eye of the beholder. Bandwidth is not as expensive as you think, and to those with mountains of profit like Valve, they're not worried.

Oh, by the way, assface. Those "monthly fee" talking points were started not by Valve but other hand-wringers like your illustrious, idiotic, shit-spewing self. Care to back that up with some links? What you may be thinking of is this:
http://www.shacknews.com/extras/e_steam/page2.x

Please read it carefully and note that the type of subscription they talk about there is very different than what you're predicting. Now, kindly shut the fuck up. Thanks!

 
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