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F.E.A.R. SP Demo

As promised, a playable F.E.A.R. single-player demo is now available, looking to strike some of the First Encounter Assault and Reconnaissance of Monolith's upcoming paranormal first-person shooter into gamers. The download is available on This Sierra Downloads Page, and mirrored on 1UP, 3D Gamers, 4players.de (Germany), ActionTrip, Computer Gamers (Romania), eXtreme-Players.de (Germany), FileFront, FilePlanet (registration required), Filerush (torrent), Gamer's Hell, GameSpot DLX (registration required), VGPro, and Worthplaying.

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177. Re: No subject Aug 6, 2005, 14:58 Parallax Abstraction
 
Anyone who says these graphics are inferior to doom III is a complete and total FOOL. Do you people even pay attention? This game Combines Real time lighting *With* high res textures and *with* high and varied levels of Bump mapping and Shaders and *with* extremely high polly models.

I mean seriously folks. Its like half of you took STUPID PILLS just because an occasional crate is to square. This game puts Doom-III and H2 to shame graphically for what it does. I read some of these posts before i played the demo and found myself getting more and more pissed off with each new area. Starting right off the bat. Did you guys even look at the details in the models? Did you even look at how high detail the wall, Concrete, floor etc etc textures are? Then to all be Normal mapped with volumetric lighting???

Well, if someone with such an articulate argument as you says it, it MUST be true!

Parallax Abstraction
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