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Dogtag Revealed

Digital Jesters reveals development of Dogtag (thanks Tiscali Games), an upcoming special ops-themed first-person shooter in the works at Diezel Power due for the PC and next-generation consoles in Q2 of next year. The first screenshots from the project are online, and here's the deal:

A Marine battalion has been sent in to replace a retreating rebel faction. A few weeks later, intel confirms that the colonel leading the battalion had engaged in a mutiny against central command with the support of some or all of the troops under his command. His reasons, at this stage, are unknown.

An elite Special Ops Squad is sent in under your command. Your team’s mission: Arrest and retrieve the command structure behind the rebellion. If retrieval is not possible, neutralize the battalion command. Can you still pull the trigger when the enemy is your friend?

Features

    • Intense urban combat in ultra-realistic modern day city and industrial environments
    • Unique cover based gameplay - use every aspect of the environment for defensive manoeuvres and utilise blind-fire tactics to destroy the enemy.
    • Tactical squad based movement against an enemy who knows all your moves
    • Face an entire battalion of soldiers, equipped with the latest military hardware, vehicles and weaponry
    • Marine vs. Marine as the distinction between good and evil disappears
    • Proprietary game engine with full environmental and player collision physics, dynamic shadowing and global illumination light mapping

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9. Re: No subject May 16, 2005, 19:57 eunichron
 
WTF? NVG and camo paint in the daytime?
You can use night vision during the day. All modern military night vision has a "day cap" (simply, a lens cap with a hole about 1mm wide) that blocks out most light. This comes in handy for using infrared aiming devices (like the AN/PAQ-4 and AN/PEQ-2) during the day.

 
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