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Quake IV Screenshots

The first officially released Quake IV screenshots can be found in an article called Looking Ahead to 2005 on Yahoo! Games Domain (thanks DemoNews.de) where they show off a couple of images from the upcoming DOOM 3-engine project along with a summary of how the plot picks up after the conclusion of Quake II courtesy of Raven's Eric Biessman:

After destroying the Strogg's collective brain and leader -- the Makron -- the Strogg have quickly regrouped under a new and more powerful Makron. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time you're not alone. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal. Quake IV delivers you deeper into the heart of Stroggos

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70. Re: No subject Dec 29, 2004, 07:06 Wintermute
 
#59
Being able to render something green doesnt make it possible to make a open outdoor space. By handling I dont mean being able to render, I mean 3Dmax etc can render great scenes, does that mean that they can "handle" them? You would have to count frames per day or something, but hey, as long as they "handle" them...

You post a batch of mostly simple renders and claim that the engine can handle lots of stuff, thats as much proof as the "ufo pictures" are of ufos (the alien kind).

So if your whole argument is that the D3 egine can render some simple outdoor stuff, then you are right. My argument is that the D3 engine wont be able to deliver enough for whats needed for Q4, which includes open spaces that doesnt look like crap and that can sustain a firefight without droping to the fps of a kodak photodisc.

And "lie and whine"? Get a grip man, I stated my opinion that the D3 engine can't handle what I think is needed for a
Q4, thats neither whining or lying. If you could focus more on the argument at hand and less on your strawman attacks this might have been worthwhile.


 
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