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| [Dec 17, 2004, 12:07 pm ET] - Share - Viewing Comments |
This
JoWooD Press Release (thanks TheMysterD) announces plans for Gothic III, the
third edition in Piranha Bytes' RPG series: Rottenmann, Austria, 14th of
December 2004: JoWooD Productions continues its successful cooperation with the
German developer Piranha Bytes by publishing one of the most spectacular titles
of the coming year: Gothic III, the third part of the legendary RPG saga. "Being
listed in all major 'most wanted' charts across Europe, Gothic III is the top
title of the coming year. To publish a game with such popularity, potential and
quality, is a great chance for us to push a world-wide known brand even further"
,comments Andreas Tobler, CEO of JoWooD Productions Software AG. JoWooD
Productions takes this chance and will try to break RPG selling records of the
past!
"Our main efforts are to increase quality, atmosphere and fascination in Gothic
III, to deliver an unbeatable RPG experience to all the Gothic fans out there.
But even with all the improvements and innovations, we continue to build upon
the unique concept of the Gothic titles", promises Mike Hoge, developer Piranha
Bytes.
In 2002, JoWooD Productions managed to establish Gothic II as known brand in the
RPG world. Gothic II dominated the sales charts with weeks at the top and is one
of the best-selling titles ever created in German territories. The success is
also proven by dozens of awards like "Best RPG 2002", "Best of E3 Show", "Best
of Games Convention" and incredible ratings worldwide.
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| 47. |
Re: Inventory |
Dec 18, 2004, 03:42 |
Evil Timmy |
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I loved the original Gothic. It's a big open world, plenty of choices, and if you're brave, you can do all sorts of things that may not have been intended. The world also felt very alive, with people going to bed, working, that sort of thing. I wasn't as fond of the second game, but my opinion of it mostly suffered as a comparision to the first game. The graphical improvements were nice, and the larger world was good. The depth of the gameplay and the many side quests and stories were what made both truly impressive, though. The keyboard-based controls did take a bit of getting used to, but after you get over that learning curve (which really isn't that hard), the combat is fun, challenging, and a lot more involving than in, say, Morrowind, or most any other RPG.
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